Arma 3
243 ratings
ToH Core
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
2.396 GB
16 Sep, 2019 @ 9:36pm
25 Jun @ 12:21pm
15 Change Notes ( view )

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ToH Core

In 1 collection by Jove Chiere
Take on Helicopters
11 items
Description
Bohemian Interactive terrain for Take on Helicopters ported to Arma 3.

This Mod is an adaptation of the old ToH map for Arma3, but trying to preserve the old spirit of the map. Without major modifications, with new functional additions and without pretensions to create a new map and if a reliable adaptation.

I know this is nothing new, but in this case the difference is that added roads in South Asia and skyscrapers and other buildings in Seattle.

Available maps:
@Seattle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1865395754
@South Asia
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1849403283

Optional disable Roads:
@ToH noRoads Seattle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900845247
@ToH noRoads South Asia
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900844835

Optional CUP compatibility:
@ToH Dummy CUP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423420392

Minimum recommended visibility setting:
setViewDistance 9000; setObjectViewDistance [6000,400]; setTerrainGrid 7.5; setPiPViewDistance 4000;

Known Bugs:
-It is compatible with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
-There is a problem related to the size of the roads. If you overload a lot of Mods and you have a PC with little Ram memory, it is possible to get a fatal error of "many virtual blocks requested" due to the saturation of information loaded into memory.

https://forums.bohemia.net/forums/topic/225284-take-on-helicopters-terrains/

Any advice on the old map of ToH to give a greater resemblance to the original, will be welcome.


Arma Public License Share Alike (APL-SA)[www.bohemia.net]

Take On Public License Share Alike (TOPL-SA)[www.bohemia.net]
Take On Helicopters is made by Bohemia Interactive[www.bohemia.net]
based on Take On Helicopters Data Pack[community.bistudio.com]
51 Comments
Jove Chiere  [author] 18 Jul @ 10:28am 
Hi @Shy,
You do need the "ToH Dummy CUP" and to load the mods in the correct order...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423420392
Shy 17 Jul @ 8:25pm 
have a small error 'cfgpatches.hsim_wheeled_h_trailers' not sure what to do about it since I have the latest version of the mod, I see mention of a patch in the comments below, not sure if thats a separate thing or if its an update to the mod itself.
TOH core was loaded after CUP core. Is there a structure missing from the mod?
Jove Chiere  [author] 14 Jul @ 9:52am 
I'm sorry but without more information about the mods you use on your server, I can't answer anything else....
Trogdorf The Toe Sniffer 12 Jul @ 7:39pm 
Broke my server
Jove Chiere  [author] 10 Oct, 2024 @ 7:38am 
Hi @Agressive_killer,
ToH buildings do not have doors that can be opened, this is because the game is designed for an aerial scale and not a terrestrial scale.
Some of them like the South Asia ones you can use mods like CUP or JBAD, but for the Seattle ones there is no replacement.
OMON_UNIT 9 Oct, 2024 @ 1:06pm 
I have a problem I cant open doors in buildings, how to fix that?
Jove Chiere  [author] 3 Aug, 2024 @ 11:55pm 
Hello,
Depending on what you want to do with ToH CORE, it is advisable to use the ToH DUNMY CUP.
Especially if you use the ToH terrains...
cpeng03d 2 Aug, 2024 @ 10:26pm 
Hi is the optional compatible patch still needed, now it states "compatible" with @CUP Terrain - Core, but it must be loaded before @ToH Core in the mod list.
Mr Sparre 27 Jan, 2024 @ 9:05am 
Have reinstalled it and it still persisted, assumed it corrupted the scenario file, I tested it and found it being related to some South Asia props (I didn't investigate further details) after separating my scenario in multiple compilations and testing one by one in a new file, eventually merging with another scenario (as that file got corrupted) and the bug is, at least as of now, gone.

I'm yet to create another file to test if the error still replicates or not, but I have at least found a way to go around it.
Komaros 26 Jan, 2024 @ 5:33am 
i can confirm this map works on my server very well since that fix