Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Havie satisfaction lighten
   
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Tags: mod, campaign
File Size
Posted
Updated
628.454 KB
17 Sep, 2019 @ 1:16am
6 Feb, 2020 @ 6:15am
2 Change Notes ( view )

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Havie satisfaction lighten

In 2 collections by PikaMan
TROM OVERHAUL (MTU + HV) Collection (optional) by PikaMan
17 items
PIKA MODS (MECHANICS)
10 items
Description
This mod lightens some negative effect in Havie satisfaction . Most events are same as original, but this mod shortens the duration of the events effect. Also I tweak the mechanic of loyalty, currently, the loyalty negative effect in every difficulty is decreased heavily, even lower than vanilla.

(comparing)
Vanilla
Havie
Lighten
easy
10
8
10
normal
0
-2
4
hard
-4
-6
2
very hard
-6
-10
0
legendary
-10
-12
-2

Of course, the satisfaction bonus from faction's fame also gets a little buff, they are higher than original, but in this part, they still lower than vanilla a little. And when the faction's rank up, the desire of the higher job position would be increased but a little lower than the original.

This mod also changes loyalty effect a lot. The negative effect via idle is not so strong as original, and lower than vanilla. (lack of purpose) The mechanic of past experience also gets changed, in this mod, the past experience not forever, the effect of past experience would be decreased with time. (negative and positive effects are decreased with time) Indeed, there is some other loyalty effect getting tweaked, but the tweaking not too much I think. Therefore, I mentioned two main effects I tweaked in loyalty effect in this paragraph.

For the sake of tech, some satisfaction buff tech nodes get more effective back, higher than original but lower than vanilla. And tweaking those high tech nodes, also nerfed some mid tech nodes satisfaction buff for balancing a little. Hoping those changes in tech still keeps some taste from original, but not so challenged.

_________________________________

Compatible

When enable this mod, the original should be deactivated. Furthermore, this mod is for 3K main campaign, not for EP.

Actually, if you play this mod in EP, this mod would work fine. However, this mod does not set satisfaction penalty (the desire of the higher job position) for high faction rank in EP yet.

Overhaul Mods:

This mod would let satisfaction effects in tech nodes be changed, I've tested it with Hooveric Overhaul, uh, they could work together. Yes, it also works fine with SFO. Currently, SFO doesn't touch the part of tech or loyalty. The compatible of those Overhaul mods would be changed, if they get a new plan on updating the part of satisfaction. However, currently, this mod could work with the Overhaul mods I mentioned above.

Events Mods:

And this mod may be incompatible with some events mods.

This mod could work with Havie GuanXi Events.

If you want to play this mod with [Behave] Character Events or Vanilla Events for 8TPY. In this way, it may cause game crash. But you may make them work fine if follow the method from this discussion: Havie: What to do if a mod "doesnt work"

_________________________________

Credits

This mod is reproductive version of Havie satisfaction. The author of the original is Havie. Thanks to Havie brings so many interesting mods to us.

more...
[Havie Mods]

_________________________________

Known Issues

Caution

Due to using new event category for this mod only, campaigns with this mod would cause CTD when remove or deactivate it in the middle of campaign playing.

Therefore, please do not remove or deactivate it, until getting the end of the campaign that you playing.

_________________________________

Note:

In this mod, the table name I keep original if I did not change anything, and the part I've modified, the name would be changed as "(original_name)_lighten".
9 Comments
crochetcocoking 12 Jul, 2020 @ 1:54am 
awesome and thanks for answering
PikaMan  [author] 11 Jul, 2020 @ 3:39pm 
@crochetcocoking

This is an interesting suggestion. There would be a way to do this by adding the condition of buildings level. (not very sure) However, I haven't tested this mechanic, but it seems to be worth to get it a try. :P
crochetcocoking 11 Jul, 2020 @ 3:37am 
hey i don't think it makes sense for local bandits to be able to damage walled cities or even lvl 5 minor settlements, is there a way to limit that event to minor settlements and/or lvl 1-3/4 settlements?
DarthBaylen 14 Feb, 2020 @ 11:31am 
ok thanks for the reply will try to test it out and kudos for your effort
PikaMan  [author] 13 Feb, 2020 @ 5:23am 
@DarthBaylen

One of players told me Havie Satisfaction can work fine with Wu_King.
DarthBaylen 12 Feb, 2020 @ 12:57pm 
is this mod compatible with wu king an1 here test it?
PikaMan  [author] 13 Nov, 2019 @ 5:59am 
@criskhan

Thanks for reporting this issue, because this mod has a lot of events.

Unfortunately, this mod would cause CTD when remove or deactivate it in the middle of campaign playing. Therefore, please do not remove or deactivate it, until getting the end of the campaign that you playing.

Uh, I should add this to known issues in the description.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1813678072
How much is this sword - Ancillary merchant mod[ENG]

... this mod has a similar known issue as you mentioned.
criskhan 13 Nov, 2019 @ 5:37am 
This mod make shut-down the game when uninstall this mod and turn over. How can i uninstall this safely.
Ironguard 18 Sep, 2019 @ 11:11am 
Gotta try it out when i finish this campaign. Thx!