Stellaris

Stellaris

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Protoss Nerazim Portrait Set
   
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File Size
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598.395 MB
7 Oct, 2019 @ 1:56pm
1 Jul @ 8:12am
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Protoss Nerazim Portrait Set

In 1 collection by force728
Starcraft Portrait Sets
7 items
Description
This portrait set uses the original Nerazim models made by Ilossaa and further expands it with additional portraits.

Features
- The original Nerazim portraits made by Ilossaa.
- New set of portraits (both static and animated) of various Nerazim warriors including Vorazun, Mohandar, Zoraya, and Zeratul.

- Created a Nerazim robot portrait set that uses Nerazim/Xel'naga constructs such as the Avatar of Form, Xel'naga Shieldguard, and probe (You can chose it as an appearance option for robots in the machine template system).

- Recolored protoss cityset made by Ilossaa to be more in-line with Nerazim aesthetics.
- New Nerazim civic: "Dark Templar" - gives the psionic trait and armies
- Five Nerazim rooms
- Nerazim Flag and Namelist
- New system start: Shakuras, the capital of the Nerazim.
- Custom planet modifiers for Shakuras.

Credits
The Nerazim shipset based on the Protoss ships mod created by Urumchi with added nerazim ship models from SCII. All credit for this shipset goes directly to Urumchi and ccoma05.

Urumchi's original mod is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717781690

ccoma05's Spear of Adun Juggernaut model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037876690

Credit goes to Ilossaa for originally creating the Protoss portrait and city set. The original mod is linked here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804279853&searchtext=Protoss

Credit also goes to UED Commander for his Protoss species mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148241123&searchtext=Protoss

Credit and thanks to Chirumiru ShiRoz for the protoss voice lines:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393986545&searchtext=talking+portraits

Recommendations
StarCraft II Portrait Collection:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2879085961

Copyright Disclaimer: All Starcraft II material is owned and copyrighted by Activision Blizzard and Blizzard Entertainment Inc.
12 Comments
Mythez 26 Apr, 2022 @ 11:43pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
big e 19 Mar, 2022 @ 9:50am 
update pls
晒干的咸鱼 24 Sep, 2021 @ 11:24am 
A problem was found that the Nerazim portrait didn't occurred when using this mod with the Khalai ones. And the name displayed wrong such as "first_born".
force728  [author] 4 Jun, 2021 @ 6:39pm 
@Beast-Storm: Soon.
Beast-Storm 4 Jun, 2021 @ 2:28pm 
When can we expect an update to all three Protoss Portraits?
TurtleShroom 28 Oct, 2019 @ 12:57pm 
PLEASE PLEASE PLEASE remove the Machine Portraits this Mod adds out of the Vanilla rendition Machine category and into its own species class!! It breaks compatibility with other Mods that add Machines and does not factor in the new robots added in the Vanilla rendition!
force728  [author] 9 Oct, 2019 @ 11:16am 
@RisaD: Yes, all Protoss portrait sets will have system starts and a civic and after I complete the Khalai set, I may start on the Zerg next.
RisaD 9 Oct, 2019 @ 8:36am 
@force728 are you going to do a Protoss space initializer like you did for the Terrans? And also are you some time in the future going to do the Zerg as well? So close to being able to sim SC in Stellaris.
force728  [author] 8 Oct, 2019 @ 4:50pm 
@honneur2150: I'm working on a Khalai portrait set right now to complete the Protoss faction. Also, there is a nerazim robot portrait set in this mod. It should be in the Machine category.
Selcouth 8 Oct, 2019 @ 2:53pm 
Actually, the only Protoss faction that seems underdeveloped now is the regular Protoss. We need an Aiur system start with custom planet modifiers, custom rooms, a "Khala" civic, etc.

Another recommendation would be to make a robotic portrait set for each of the main variants (i.e. Protoss, Nerazim, and Tal'darim). So you then have machine portraits suited to each type.