Stellaris

Stellaris

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Real Space - System Scale
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12 Oct, 2019 @ 5:48am
7 May @ 8:23am
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Real Space - System Scale

In 1 collection by Annatar
Real Space Full Pack
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Description
Real Space - System Scale v 1.8.5

This version is compatible with patch 4.0 Phoenix.

Attention! This mod should be located in the launcher list, lower than the main Real Space mod!

[boosty.to]
[discord.gg]
[vk.com]

Many were waiting for this and it happened! I am sure that even those who do not plan to use it will be happy with this mod. Now the scaling system in Real Space is a separate submode!



The scale of the planets and the solar system was increased.
The relative speed of movement of ships in the system is preserved.
The camera settings in the system have been changed.
Space battles were also adapted for the new scale of the system.

NEW: The scale has been significantly changed compared to the previous version. Pay attention to the ships when approaching the camera. Now it is more like the original, but with a more realistic scale. For those who did not like the previous version, I recommend trying this one.









Compatibility patches:

!Gigastructures - Real Space Patch
MEM - Real Space System Scale - Planetary Shields
ACOT:SoFE - RS:SS ringworld fix
Guilli Ship Components + Real Space - System Scale


Known Issues and Solutions

Of the known problems, I can only mention the ratio of stars and gas giants and fleets that fail inside some stars. In the first case, some gas giants may seem equal in size to a star. This can happen if the star is very small, and the gas giant, on the contrary, is large. In the second case, some stars are very large and slightly raised above the main plane, because of which, the fleets in orbit are inside them. This, by the way, is the answer to why the big stars seem to be down. It is just a necessity. I intend to fix all these problems in the future. Therefore, before writing about a problem, make sure that it is not a compatibility problem with other mods. All RS mods should be lowered to the very bottom of the mod list in the launcher. At the same time, submods should be lower than the main RS 3.4 mode.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (10)
12
3 Jul, 2024 @ 12:41am
Rings around planets are bugged
Priority6
11
9 Jan, 2024 @ 3:08am
Mod is bugged
CHEEEN
6
9 Apr @ 9:29pm
Teenie tiny rings around my star
Mr.Tibbs
868 Comments
palinecko 17 hours ago 
I have the same problem with ship pathfinding as other people here, but I DONT have this mod installed, just basic real space. Soooo, I think that the problem is with real space, not real space - system scale
Husky 7 Jul @ 11:38pm 
Same problem, although 1 in 6 battles happend like this, currently can't destroy mining drone base, because my ships instead go to the main star and circle there while in 'combat'. any solutions ? torp frigates do the same
SgtPeppersSoul 7 Jul @ 9:02am 
This mod seems to absolutely destroy fleet pathfinding. They'll try to get to things at the edge of a system by flying to the middle and even turn away from the ships attacking them to go to a random point in the system.
Phyro 1 Jul @ 4:55pm 
Rings appear hovering above the planets they're supposed to be orbiting
big e 28 Jun @ 12:06pm 
mod is broken planet rings are above the planets like another guy said
minillaaaaaaaa 14 Jun @ 9:15am 
behemoth is super slow and the ring world is stretched :steamsad:
SpectreOne 4 Jun @ 9:36am 
I cannot tell if it is the main mod or this one, but my default attack behaviors are bugged to a point where my entire fleet just sits "in combat" at the middle of the map.
DaViper 30 May @ 7:00am 
The 'additional mods' links need to be straightened out. "Ships in Scaling-Hard" points to the current combined mod. The 'light' version point to the older 'light' mod that is for 3.18.
Amped Normal 29 May @ 6:36am 
Yeah could do with some changes to Behemoths, I've also found when enraged they ignore starbases so will b-line for a planet, can't bombard it and just sit there enraged permanently not doing anything until you send a fleet over to tame it again, that and their slowness
TowardTheStars 27 May @ 11:27am 
Bio ships are not modified by this mod. Please fix.