Stellaris

Stellaris

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Real Space - Ships in Scaling
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18 Nov, 2019 @ 3:23am
17 Jul @ 5:59am
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Real Space - Ships in Scaling

In 1 collection by Annatar
Real Space Full Pack
10 items
Description
Real Space - Ships in Scaling v 1.11

This version is compatible with patch 4.0 Phoenix.

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This mod is an evolution of the Space Battles mod, adapted for the new version of System Scaling. This changes the radius of the battles and the speed of flights in the system, so that it would better correspond to the changed scale of the system.

When I started updating the Space Battles, I discovered a problem that I had not previously paid attention to. With an increase of 6 times, this became very noticeable. The fact is that with a proportional decrease in the range of the guns, the battles turned into a crazy ball of ships and flashes. Then I realized it was all about speed, which remained the same. After I reduced the speed of the ships in the system in proportion to the scaling, everything returned to normal. Space battles began to look wonderful again.

After update 1.1, these mods no longer reduce ship speed constantly. Although, in essence, they are still doing this, but with one important change. Now both modes globally slow down the flight speed of ships by 6 times, their difference is different.

I decided to add the concept of "cruising speed" to the game. This works as a significant increase in sublight speed when ships are not in combat. Thus, we solve the problem of slow and tedious flights and make space battles similar to those that were in the very first version of Stellaris.

I ask you to pay attention to the fact that Ships in Scaling is now one mod, and not two, as it was before. And this mod now has its own settings in the Real Space menu:

Ship Acceleration

By default, cruising speed depends on the ship's thrusters used, but you can change this setting so that acceleration out of combat is constant for ships of all types. This will make the game easier and more regular.

By default it is set to: "Depends on Thruster Type" (as it was in the Hard version). The parameter "Sustained for All Thruster Types" is similar to the Lite version.

Longer Battles

For more spectacular space battles, long battles are enabled by default. This is achieved by reducing the rate of fire and increasing the survivability of all ships. You can disable this mode for a more regular and faster game experience.

While the Real Space menu cannot be opened during the game, so you can use console commands to change the settings: effect sustained_acceleration_mode_on = yes, effect sustained_acceleration_mode_off = yes, effect longer_battles_mode_off = yes, effect longer_battles_mode_on = yes.

If you are used to playing Amazing Space Battles, I recommend that you use ASB Ironman version to avoid conflicts. With this, you will get all the slowdown effects from Ships in Scaling and the graphical effects from ASB.

Why you should (should not) use this mod
Originally posted by UncleJosephS:

> You no longer could have just 1 fleet / armada of fleets defending your entire empire, because if they are currently busy in another part of space, they would take literally years to get back.

> Having a shipyard close to the frontlines became a necessity, not just convenience. Also, you'd probably want to have 2, instead of just 1 buffer defensive systems between you and the next guy over, just to buy time.

> Guerilla tactics and fall back defences became a thing.

> Ample PD became crucial, because those bombers could eat entire fleet before it even got close to the space station.

> Enemies could capture the system station, repair it and turn on the FTL inhibitor, all faster than you could escape from the system (happened once to my pet Amoeba - that sucked).

> Early game influence could be used for edicts, since expansion was 6x slower.

> Sublight speed bonuses became the most important stat on both ships and admirals.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

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Popular Discussions View All (2)
5
23 Jul @ 5:16am
Ship Ranges and Combat computers
Bobisback
0
7 Feb @ 6:37am
space fauna weapon damage
Tarone
818 Comments
Oh thank goodnes its just the station that are broken, thought my whole game was dead
lazy_ssol 24 Jul @ 8:24am 
The attack and engagement range of HIVE_STRIKE_CRAFT has not been modified.
Szybs 19 Jul @ 3:07pm 
hi, if any one have the problem with ships not engaging the unarmed stations etc is because the ranges for weapons are too small in Ships Scaling Mod.

I guess the issue is because it's because the ships battlecomputers are positioning the fleet outside it's weapons longest ranges (fleet engagement radius is set to 20, and missiles have range of 18, so that's the case at the early stage of game)

I have manually adjusted all ranges by 50% up in weapons_components.csv file and now I don't have the problem with ships not attacking
星缘_711 17 Jul @ 10:59pm 
There's a problem with the module. He's preventing the fleet from attacking
MERPHY 17 Jul @ 10:00am 
@annator Что хоть обновилось?
Nikal 14 Jul @ 12:24pm 
This mod does not affect graphics in any way; just speed/weapon ranges.
It's the "Real Space - System Scale" which modifies the looks,
Kløndike 14 Jul @ 11:22am 
This mod makes rings appear as tiny segments, which are disjointed and unconnected between one another. Want to use the shattered ring origin? Too bad, your rings look more like sticks of butter separated from one another statically ''orbiting'' a star.
relative 13 Jul @ 9:06pm 
thank a lot!!!
John Secret-Lab 11 Jul @ 5:24pm 
Does this actually scale the ships down or up? Something just looks off here, usually the stations I make are right by the star, but now they look very far away, am I schizo from too much time on the creek as people say, or is it actually making them smaller, or other astral objects smaller?