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I guess the issue is because it's because the ships battlecomputers are positioning the fleet outside it's weapons longest ranges (fleet engagement radius is set to 20, and missiles have range of 18, so that's the case at the early stage of game)
I have manually adjusted all ranges by 50% up in weapons_components.csv file and now I don't have the problem with ships not attacking
It's the "Real Space - System Scale" which modifies the looks,