Wildermyth

Wildermyth

226 beoordelingen
Expanded Humans: Traits
   
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Tags: Hero
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632.471 KB
9 dec 2019 om 4:02
11 mrt 2022 om 14:37
31 wijzigingsnotities (weergeven)

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Expanded Humans: Traits

In 1 verzameling van Smoker
Smoker Mods
25 items
Omschrijving
Adds physical traits to new characters.

Recommended to customize the appearance of the characters accordingly.

Physical Atributes
10 opposite attributes (counting "normal" 15) and a character can have from none to 5 attributes, this makes 243 diferent possiblities, so no character will be equal.

Attributes Stats
Small
BLOCK: -10, DODGE: +10

Tall
BLOCK: +10, DODGE: -10

Calm
MELEE ACCURACY: -10, RANGED ACCURACY: +10

Nervous
MELEE ACCURACY: 10, RANGED ACCURACY: -10

Tough
STUNT CHANCE: -15, DAMAGE: +1

Flexible
STUNT CHANCE: +15, DAMAGE: -1

Ugly
CHARISMA: -10, TENACITY: 10

Beautiful
CHARISMA: 10, TENACITY: -10

Fat
HEALTH: 1, SPEED: -0.4

Thin
HEALTH: -1, SPEED: 1

Change or Remove what you don't like
Easy to change anything, go to Steam\steamapps\workshop\content\763890/1932656271 and open any file with a text processor. To change stats go to assets/data/aspects, should be safe to do it at any moment. Create your own atributes. Make a copy of the modified files so you don't lose them when i update.

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Populaire discussies Alles weergeven (4)
7
15 nov 2023 om 13:15
QUESTIONS
Smoker
3
21 nov 2022 om 17:27
BUGS AND ERRORS
Smoker
1
27 jun 2021 om 11:33
SUGGESTIONS AND FEEDBACK
Smoker
50 opmerkingen
𝖗𝖎𝖉𝖘𝖙𝖗𝖎𝖈 2 jul 2024 om 7:15 
@smoker
ive messed around alot with this mods but i still havent been able to figure out how to make a custom trait of my own without editing an existing one and thus taking its place
stylean 18 okt 2022 om 1:21 
@Smoker

Hi Smoker, thanks for the mod.

Just wanted to check whether I actually need all 3 Base/Fat/Thin.json files? I made a script that generates all 243 instances in one file so would it work if everything is just in one humanBase.json? Also I noticed that it's humanBase.001 and everything else is humanBaseTown.XXX, is there any reason for this?
Smoker  [auteur] 26 mrt 2022 om 13:56 
You are welcome, the last updates are simplifying many mods and making them much more easy to tweek.
BloodXIII 26 mrt 2022 om 13:44 
Thanks for making such a easily editable mod! Managed to tailor the stats to my play-style and touched up some text to reflect it. A really essential mod in my opinion.
Kyle Bagel 27 jan 2022 om 14:37 
@ smoker no worries mate
Smoker  [auteur] 27 jan 2022 om 12:50 
@Kyle Bagel: I have come back to update, play and rebalance but i dont know if i will have time to finish the content that i started time ago, it's a shame cause it's almost done, we will see. I don't have the free time needed anymore.

@Sparky: Try to remove it and download again.

@Fei: You can add traits manually with dev mode when you are inside a campaign, I don't know if you can remove dev mode middle campaign thou.. (as long as you don't care of the extra info ev should be fine)
Fei 1 jan 2022 om 19:16 
Is there a way to choice de trait we want or not? I tried to reoll over and over but always get things that don't match what i want :/
Sparky Summers 20 aug 2021 om 7:09 
This isn't showing on my mod options when I start a campaign.
Kyle Bagel 17 aug 2021 om 18:35 
Hi, just checking in to see if you made any progress on that race mod.

Cheers
Smoker  [auteur] 10 jul 2021 om 22:21 
No it doesn't, the only mods subsceptible to block achievements are mods that add skills to the game (usually Theme skills) and all my mods were updated to include achievements.