Space Engineers

Space Engineers

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Nitrus
   
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Type: Mod
Mod category: Block, Modpack, Production, Other
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127.688 MB
1 jan, 2020 @ 12:41
15 feb, 2020 @ 8:13
7 ändringsnotiser ( visa )

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PLACE THIS MOD UNDER THE Zeuitor Planet MOD IN THE MOD LIST OR ELSE YOU WILL CRASH SOMETIMES!

This mod is a dependency for my planet mod Zeuitor which can be found in the required items to the right of this description.

This mod adds a new ore called Solid Nitrogen.
Solid Nitrogen can be conerted to Liquid Nitrogen inside of a Nitrogen Generator.
Liquid Nitrogen can be stored in Nitrogen Tanks.
Liquid Nitrogen can be used to fuel Nitrogen Thrusters, Nitrogen Assemblers, Nitrogen Refineries, Nitrogen Electricity Generators, and more.
Liquid Nitrogen can only be found on the surface of my custom planet Zeuitor.
This mod also adds a new gas called Hydrazine, which is made in a hydrazine processor from SOLID nitrogen and ice. It can be stored in Hydrazine tanks and is used to fuel Hydrazine thrusters.


For questions and/or suggestions visit the discord server: https://discord.gg/uWjKpHwq5W.
50 kommentarer
Deapri 25 feb @ 18:25 
Something odd with the suit, I cannot seem to walk, only thrust, in any environment.
Apothicon  [skapare] 17 maj, 2023 @ 7:28 
I can not remember, but I think the center of the backs is a conveyor port.
PhantomSn1p3 16 maj, 2023 @ 22:34 
hey, i have a question on how the hydrazine thrusters work, so i was wondering on how im supposed to get the processors working, to be more specific how do i connect them to the hydrazine tanks? like does it need to be directly touching the tanks or use some form of conveyor to pump it into it like a normal hydrogen one? ive been wondering this for a while now and i cant find any other information on this mod on the internet. Thank you in advance
Dr. Nathanial Q. Higgerson PhD 7 sep, 2021 @ 8:00 
Excellent!

Sorry for my autistic attention to realism, looking back i kinda regret making the comments now

I felt i might have been a little unfair.
Apothicon  [skapare] 7 sep, 2021 @ 6:16 
I wasn't really aiming for realism, but yeah you can tweak some things and just link to this mod page in your reupload if you do.
Dr. Nathanial Q. Higgerson PhD 7 sep, 2021 @ 0:35 
With that being said though, how is it that the nitrogen thrusters seem to put out more power than the hydrogen thrusters?? i dont think that makes a whole lot of sense.

Thats pretty much my only issue with it though.
Though the nitrogen assembler and nitrogen refinery seem a bit strange to me (unless the nitrogen is simply acting as a coolant, which actually wouldnt work as well as u think it would.)

Apart from all that though, good mod indeed.
Though i might wanna tweak some things if i still decide to do that package i wanna do using ur mods
again with ur permission first.
Dr. Nathanial Q. Higgerson PhD 7 sep, 2021 @ 0:35 
Now nitrogen engines and thrusters i can sort of understand, given that such things as Cold Gas Propulsion is actually a thing
And yes there are even some cars out there that use nitrogen as fuel
However not in the conventional sense, the nitrogen doesnt burn to push pistons around, but is instead heated and drives a turbine. In the case of the thrusters, same thing, expanding gas basically, nothing burns.
Dr. Nathanial Q. Higgerson PhD 7 sep, 2021 @ 0:35 
Ok so now that ive given this mod a proper go.
It actually really cool. The hydrozine Thrusters look amazing!

the fact that u can make Hydrozine is awesome
Though i dont understand why u couldnt make it out of Solid Nitrogen and Solid Hydrogen (from Therno) as well as with ice (as in optional, less yield maybe)

A couple other things didnt make a whole lot of sense, at least to me
was the nitrogen part
HolographicWings 12 aug, 2021 @ 11:26 
about the load order, why do you don't just change the name of the mods ?
by default mods load in alphabetical order
that would solve the need to change the order manually
SirFlutternutz 22 jul, 2020 @ 11:56 
It's a great looking mod btw, besides this. You did a great job on the planet and general balance of the added components (I think, haven't tried in survival yet)

It's just the hydrozen thrusters that do this.

I'm no programmer, but it looks to me like some sort of graphic integer overflow problem. Maybe the brightness (or some other color value) is just high enough that it's fine while idling but when the thruster fires, it adds a modifier to the value that increases and overloads it, thus showing solid black. Yes, probably a Keen issue but you might be able to work around it by lowering one of the values of the thruster flame.