Black Mesa

Black Mesa

592 ratings
Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit
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Tags:  Map
File Size
Posted
Updated
497.364 MB
1 Jan, 2020 @ 6:40pm
16 Jun, 2023 @ 8:06pm
24 Change Notes ( view )

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Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit

In 1 collection by Citizen⁵
Level Overhauls
11 items
Description
A collection of restorations, quality-of-life fixes, and aesthetic upgrades to the chapters Office Complex, We've Got Hostiles, and Blast Pit.

Notable changes:
    Additional staff types: Admin workers, maintenance personnel, custodians and more - both in human and zombie form - can now be found in these chapters, courtesy of the Black Mesa Character Expansion.
    Restored announcements: The previously cut loudspeaker announcements intended for Office Complex make their return!
    Vent Mod integration: The Vent Mod expansion to We've Got Hostiles is featured in this addon with several improvements. Thanks to Sunset Shimmer for giving the OK to include it here!
    •Disabled (most) allies auto-following in Office Complex to further enforce the previous chapter's lessons on recruiting allies.
    •Restored the ability to drop a certain huge crate onto a certain poor sap's head.
    •A different take on Leeroy Jenkins' demise in Blast Pit more in line with the original.
    •Altered a few enemy spawns to account for sequence breaks.
    •An assortment of smaller alterations, including map details and incidental gameplay elements.

295 Comments
gerardo bros studios 9 Jul @ 8:22pm 
@Citizen⁵ OH MY GOD JUST UPDATE ALL CHAPTERS OVERHAULS
lvl 100 crime lord 18 Jun @ 10:00am 
The mod consistently crashes at the part where the vox turns to the military. has happened to me ever since i first downloaded this mod in 2023 without fail.
Loona 24 May @ 1:52pm 
@Citizen⁵ please update
gerardo bros studios 23 Apr @ 4:47pm 
@Citizen⁵ pls update all level overhauls ?
CombineElite19 19 Apr @ 10:12am 
The silo door sequence is broken. The scientist is standing near a crate, the guard is standing and then he suddenly disappears. And the scientist that runs at the HECU soldier is also broken
TactiFelis 14 Mar @ 9:17pm 
This mod, when launching WGH as a new game, it will cause the silo door scientist to never ask for help and never run into the laser. The scientist that escapes before dying saying "Thank God" also won't do anything and get shot. Basically some AIs scripting will stop working.
3D Master 12 Feb @ 11:17am 
Gah, now it works again.
3D Master 12 Feb @ 7:28am 
My game is so damn scuffed; I do not understand it; for the last two hours now I've been replaying "We've Got Hostiles" with, and without this chapter overhaul; without it I can't drop the container, without it, the vent you come out of in the cafetria where you fight the Vortigaunts is indeed not there.

With the mod, whether or not just subscribed or copied to the custom folder; I can drop the container, the vent is there in the cafeteria; but then when I reach the shaft where you're supposed to have two vents now, and the lower vent a second direction; that's just not there at all.

Make this make sense.
AgentKenny 8 Feb @ 7:38am 
I want a standalone version of We've Got Hostiles (along with the vent mod ofcourse)
The Microwave Engineer 25 Jan @ 4:20am 
It's actually quite scary..
Here's just a glimpse of It (This glitch only seems to affect Scientist NPCs)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414163439