Black Mesa

Black Mesa

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Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit
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497.364 MB
1.1.2020 klo 18.40
16.6.2023 klo 20.06
24 muutosilmoitusta ( näytä )

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Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit

1 kokoelmassa, tekijä Citizen⁵
Level Overhauls
11 luomusta
Kuvaus
A collection of restorations, quality-of-life fixes, and aesthetic upgrades to the chapters Office Complex, We've Got Hostiles, and Blast Pit.

Notable changes:
    Additional staff types: Admin workers, maintenance personnel, custodians and more - both in human and zombie form - can now be found in these chapters, courtesy of the Black Mesa Character Expansion.
    Restored announcements: The previously cut loudspeaker announcements intended for Office Complex make their return!
    Vent Mod integration: The Vent Mod expansion to We've Got Hostiles is featured in this addon with several improvements. Thanks to Sunset Shimmer for giving the OK to include it here!
    •Disabled (most) allies auto-following in Office Complex to further enforce the previous chapter's lessons on recruiting allies.
    •Restored the ability to drop a certain huge crate onto a certain poor sap's head.
    •A different take on Leeroy Jenkins' demise in Blast Pit more in line with the original.
    •Altered a few enemy spawns to account for sequence breaks.
    •An assortment of smaller alterations, including map details and incidental gameplay elements.

295 kommenttia
gerardo bros studios 9.7. klo 20.22 
@Citizen⁵ OH MY GOD JUST UPDATE ALL CHAPTERS OVERHAULS
lvl 100 crime lord 18.6. klo 10.00 
The mod consistently crashes at the part where the vox turns to the military. has happened to me ever since i first downloaded this mod in 2023 without fail.
Loona 24.5. klo 13.52 
@Citizen⁵ please update
gerardo bros studios 23.4. klo 16.47 
@Citizen⁵ pls update all level overhauls ?
CombineElite19 19.4. klo 10.12 
The silo door sequence is broken. The scientist is standing near a crate, the guard is standing and then he suddenly disappears. And the scientist that runs at the HECU soldier is also broken
TactiFelis 14.3. klo 21.17 
This mod, when launching WGH as a new game, it will cause the silo door scientist to never ask for help and never run into the laser. The scientist that escapes before dying saying "Thank God" also won't do anything and get shot. Basically some AIs scripting will stop working.
3D Master 12.2. klo 11.17 
Gah, now it works again.
3D Master 12.2. klo 7.28 
My game is so damn scuffed; I do not understand it; for the last two hours now I've been replaying "We've Got Hostiles" with, and without this chapter overhaul; without it I can't drop the container, without it, the vent you come out of in the cafetria where you fight the Vortigaunts is indeed not there.

With the mod, whether or not just subscribed or copied to the custom folder; I can drop the container, the vent is there in the cafeteria; but then when I reach the shaft where you're supposed to have two vents now, and the lower vent a second direction; that's just not there at all.

Make this make sense.
AgentKenny 8.2. klo 7.38 
I want a standalone version of We've Got Hostiles (along with the vent mod ofcourse)
The Microwave Engineer 25.1. klo 4.20 
It's actually quite scary..
Here's just a glimpse of It (This glitch only seems to affect Scientist NPCs)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414163439