XCOM 2
401 arvostelua
[WOTC] Advent Purifier Revamp
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
72.985 MB
3.1.2020 klo 15.22
17.7. klo 14.04
8 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
[WOTC] Advent Purifier Revamp

1 kokoelmassa, tekijä MrShadow
CreativeXenos WOTC mod collection.
54 luomusta
Kuvaus
-- Mod by Team CreativeXenos --
-- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk
-- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 --
-- Weapon Particle Effects work, Animations : Claus --


ADVENT PURIFIER REVAMP



Purifier
1. Improved AI. (better use of grenades and targeting Lost)
2. Purifiers have 2 grenades
3. Flamethrowers now do some direct damage when they hit and continue to do damage though the burning tic damage over time.
4. If using Another F1 mod, Purifier immunities can now be seen.
5. Later game M3 Purifiers now have a directed Flame attack that sprays flame in a straight line dealing higher damage to targets hit.
6. Later game M3 Purifiers now have a Arc Cutter "Melee" attack that does melee damage and cuts/shreds armor. Will do added damage and shred to robotic units and has a chance to shut robotic units down.

Purifier Captains
1. Improved AI. (better use of grenades and targeting Lost)
2. Captains have more HP and slightly more armor and 2 grenades.
3. Captains have a arm mounted Shredder Cannon with 2 shots. Used against large groups of Lost, Chryssalids and XCOM ;)
4. If using Another F1 mod, Purifier immunities can now be seen.
5. Later game M2/M3 Purifier Captains have a directed Flame attack that sprays flame in a straight line dealing higher damage to targets hit.
6. Later game M3 Purifier Captains now have a Arc Cutter "Melee" attack that does melee damage and cuts/shreds armor. Will do added damage and shred to robotic units and has a chance to shut robotic units down.
7. Later game M3 Purifier Captains also have a close range Fire Wall attack. They will spray wall of flame in a close compact area in front of them to repel enemies or engulf them in a wall of flame.
8. Purifiers Captains also have the ability to call in purge reinforcements (mix of Adv troopers and Purifiers) to help push back walls of enemies.

ADVPURIFIER_FLAMETHROWERM1_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_FLAMETHROWERM2_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_FLAMETHROWERM3_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_CAP_FLAMETHROWERM1_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_CAP_FLAMETHROWERM2_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_CAP_FLAMETHROWERM3_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=0, Crit=0, Pierce=0, Tag = "", DamageType="Fire")
ADVPURIFIER_DEATH_EXPLOSION_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=25, Crit=0, Pierce=0, Shred=2, Tag = "", DamageType="Explosion") ; shred up to 2 from 1.

ADVPURIFIER_FLAMETHROWER_ISOUNDRANGE=30
ADVPURIFIER_FLAMETHROWER_IENVIRONMENTDAMAGE=10
ADVPURIFIER_FLAMETHROWER_ICLIPSIZE=1
ADVPURIFIER_FLAMETHROWER_RANGE=10
ADVPURIFIER_FLAMETHROWER_RADIUS=5
ADVPURIFIER_FLAMETHROWER_TILE_COVERAGE_PERCENT=50


PURIFIER_SHREDDERGUNM1_BASEDAMAGE = (Damage=3, Spread = 1, PlusOne = 50, Crit = 1, Pierce = 1, Shred=1, Tag = "", DamageType="Projectile_Conventional")
PURIFIER_SHREDDERGUNM2_BASEDAMAGE = (Damage=5, Spread = 1, PlusOne = 50, Crit = 1, Pierce = 1, Shred=2, Tag = "", DamageType="Projectile_Conventional")
PURIFIER_SHREDDERGUNM3_BASEDAMAGE = (Damage=7, Spread = 1, PlusOne = 50, Crit = 1, Pierce = 1, Shred=2, Tag = "", DamageType="Projectile_Conventional")
SHREDDERGUN_ISOUNDRANGE = 30
SHREDDERGUN_IENVIRONMENTDAMAGE = 10
SHREDDERGUN_IPOINTS = 0
SHREDDERGUN_ICLIPSIZE = 2
SHREDDERGUN_RANGE = 11
SHREDDERGUN_RADIUS = 6


ADVPURIFIER_FLAMETHROWER_DIRECTED_DMG_PER_TICK=3
ADVPURIFIER_FLAMETHROWER_DIRECTED_TILE_LENGTH=11
ADVPURIFIER_FLAMETHROWER_DIRECTED_TILE_WIDTH=2
ADVPURIFIER_FLAMETHROWER_DIRECTED_COOLDOWN=3
ADVPURIFIER_FLAMETHROWER_DIRECTED_FIRECHANCE_LVL1=0.75
ADVPURIFIER_FLAMETHROWER_DIRECTED_FIRECHANCE_LVL2=0.75
ADVPURIFIER_FLAMETHROWER_DIRECTED_FIRECHANCE_LVL3=0.75
ADVPURIFIER_FLAMETHROWER_DIRECTED_DMG= (Damage=7, Spread=0, PlusOne=0, Crit=2, Pierce=0, Tag = "", DamageType="Explosion")

ADVPURIFIER_FLAMETHROWER_AREA_DMG_PER_TICK=3
ADVPURIFIER_FLAMETHROWER_AREA_TILE_LENGTH=4
ADVPURIFIER_FLAMETHROWER_AREA_TILE_WIDTH=10
ADVPURIFIER_FLAMETHROWER_AREA_COOLDOWN=3

ADVPURIFIER_SHREDDER_GUN_TILE_LENGTH=12
ADVPURIFIER_SHREDDER_GUN_TILE_WIDTH=5
ADVPURIFIER_SHREDDERGUN_COOLDOWN=3
ADVPURIFIER_SHREDDERGUN_GLOBAL_COOLDOWN=1

ADVPURIFIER_ARCCUTTER_COOLDOWN=2
ADVPURIFIER_ARCCUTTER_DMG= (Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=3, Tag = "", DamageType="Melee")
ADVPURIFIER_ARCCUTTER_ROBOT_DMG= (Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=1, Tag = "", DamageType="Electrical")


DON’T FORGET TO RATE THIS MODE!!
Suositut keskustelut Näytä kaikki (3)
15
17.7. klo 14.39
BUG REPORTS HERE PLEASE!?
MrShadow
1
11.3.2024 klo 12.04
Simplified Chinese Localization 简体中文
Tommy
88 kommenttia
MrShadow  [tekijä] 17.7. klo 14.10 
Update to remove the pistol from the Purifiers. Now they and the captains have 2x grenades. AI tweaked a bit to rework no longer having the pistol.
Scrivener 30.4. klo 6.19 
If you're using this mod and having troubles, do note that it's not compatible with mods that change core Purifier AI. This isn't stated in the description, but it is stated in the first discussion thread that points out issues of compatibility.

I had some issues similar to those of others where my Purifiers would only use their pistols, their pistols had infinite range, and they would constantly back up from danger to snipe with them rather than coming forward to use their flamethrowers.

I'm fairly certain that this is because I'm using A Better AI, which I believe alters core Purifier AI scripts. If you're using an AI mod of some kind, like ABA or ABAI, be warned that you may see some hangups with this.

I think that there are some excellent ideas here, and that this is probably a great mod for someone using a shorter mod list than I am.
Snicks 26.2. klo 10.11 
why do they have return fire lmfao
are they purifiers or sharpshooters?
DukeBurger 31.1. klo 4.33 
ok so i think ive figured why the purifiers are still spamming their pistol attack even after the update which added a cooldown , the standard pistol shot ability was not removed so the purifier can shoot its pistol regardless of cooldown.
the amazing autistic 18.10.2023 klo 12.18 
does this work with ABA?
Risitas_Fanboi 6.5.2023 klo 3.08 
in fact they dont move even when they have a flanking opportunity or they themselves are flanked. They are acting like they are living turrets with fire grenades
Risitas_Fanboi 6.5.2023 klo 3.07 
also I dont know what is causing it but Purifiers in my campaign has "Fire Pistol" along with "Pistol Shot", which causes them to spam their pistol instead of closing in to use their flamethrower
Risitas_Fanboi 5.5.2023 klo 7.04 
does anyone know how can I remove Return Fire from these guys?
0inArrow 10.4.2023 klo 7.43 
Is there any way I can remove 'Return Fire' from the base purifier?
MrShadow  [tekijä] 7.8.2022 klo 15.59 
Been a while but small update. Purifier Pistols now have a cooldown. You can find this in the config under XComAPR_AbilityData. If there are multiple Purifiers in play and one fires his pistol, he will go into a 3 turn cooldown and all others will go into a 2 turn global cooldown before another can file the pistol. This should set off a staggered fire from that point on.

ADVPURIFIER_PISTOL_COOLDOWN=3
ADVPURIFIER_PISTOL_GLOBALCOOLDOWN=2

I have also added the code to allow the remote start ability to work on these guys if using RoboJumpper's Remote Start Purifiers Mod.