Stormworks: Build and Rescue

Stormworks: Build and Rescue

Ikke nok vurderinger
Random Malfunction System Example/Template Setup
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
482.225 KB
19. feb. 2020 kl. 1:13
1 ændringsbemærkning ( vis )

Abonner for at downloade
Random Malfunction System Example/Template Setup

Beskrivelse
This is an example/template for the Random Malfunction System (R.M.S) used in the popular Large Bulk Carrier with Random Malfunction System. 5 easy to analyse examples featuring a new microcontroller to streamline/simplify the installation of a R.M.S in a creation.
All elements used specifically for the R.M.S are painted pink.

Feel free to implement a Random Malfunction System in your creations, as long as you credit me for the microcontrollers (if you use them). Please also credit me if you used this creation as an example/template, but I can't check if you used this creation or if you developed a R.M.S by yourself.

Examples: (From left to right.)
  1. Simple On/Off: The most simple example, an on/off-signal is toggled and e.g. a leak is opened. No fixing condition is required.
  2. Failing Electrical Circuit: As long as the malfunction is off, an electrical relay between the the electrical circuit in question and it's breaker is closed. During a malfunction, the relay is opened and an indicator lights up.
    A fixing condition is required in that the circuit's breaker has to be turned off. This is checked by a to the player inaccessible, (by default) activated button and a NOT-gate which is electrically connected between the breaker and the relay.
  3. Failing Engine Cooling: The malfunction closes a valve between the engine and it's radiator causing it to overheat.
    A fixing condition is required in that the engine's ignition key has to be off and the engine's RPS has to be lower than 3.
  4. Failing Sensor: As long as the malfunction is off, the sensor's output is constantly saved to a memory register. The memorie's saved value is displayed on the dial. During a malfunction, the sensor's value is no longer saved to the memory. No fixing condition required.
  5. Fires (Mission Integration): The pulse sent by the Random Event Picker presses a push button inaccessible to the player. This button is linked to a mission's vehicle-button which will light a fire. The fire will spread to nearby fire-entities. If the fires are not extinguished and the temperature-sensor next to the final fire reaches 400°C, e.g. a permanent leak is opened.

Further Ideas:
  • Malfunctioning doors or hatches.
  • Fuel leaks.
  • Failing batteries.
  • Failing radios or video feeds.
  • Malfunctioning cranes.
  • Malfunctioning autopilot.
  • Failing brakes.
  • Failing control surfaces.
  • Failing connectors.
  • An ill/injured crewmember/passenger that has to be evacuated off the vessel.
  • ...

Further questions? Ask them in the comments!

Have fun and let your creativity flow freely!

This was created to "celebrate" the Large Bulk Carrier with Random Malfunction System's one year anniversary.
11 kommentarer
(OTR) 0xferd™ 22. juni 2020 kl. 9:40 
ah ok thanks for clearifiing that for me lol
Tmccanna 22. juni 2020 kl. 8:43 
also can you please add heaters to the lbcrms please?
Tmccanna 22. juni 2020 kl. 8:42 
yeah you really kinda just gotta make it suit to what its in best
Käsekuchen  [ophavsmand] 22. juni 2020 kl. 8:27 
The numbers you put into the keypad are the minimum time between events and the maximum time between events.
There are no "best numbers."
Of course, use too small numbers and everything will break before you can fix it, use too large numbers and nothing happens.
I recommend 120 and 300 for the LBCRMS, but that depends on what you actually use this for. Is it a ship with long distances to walk and long fixing times, use bigger numbers. Is it a small car with instant fixing, use smaller numbers.
(OTR) 0xferd™ 22. juni 2020 kl. 7:23 
question...
whats the suitable number i should put in the keypad to have the best experience?
Tmccanna 22. feb. 2020 kl. 9:04 
why does my car malfunction every time i start the engine?
Thick 21. feb. 2020 kl. 10:48 
Gonna try to implement this into the F/V Jersey Bay.
Horizon_Engineering 21. feb. 2020 kl. 9:05 
But hey wicked cool. Nice job!
Horizon_Engineering 21. feb. 2020 kl. 9:05 
*Commonly said phrase when driving and H.E. vehicle* "Do I smell smoke?"
Horizon_Engineering 21. feb. 2020 kl. 9:04 
If you have my building skills, you don't even need a random malfunction system!