Stellaris

Stellaris

1,087 ratings
Basic Ordinary Origins
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18 Mar, 2020 @ 11:28pm
13 May @ 6:44pm
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Basic Ordinary Origins

Description
Current Version 3.0.a (Released 5/13/25, Compatible with 4.0)

Ironman Compatible, but NOT Achievement Compatible

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]

Basic Ordinary Origins adds in several new origins that are just that - basic and ordinary. They are simple origins meant to provide alternative "default" origins to Prosperous Unification, with starting bonuses that are similarly mundane and not drastic. They won’t change gameplay significantly, but will hopefully add flavor and variety to your games so not every nation starts with the “Prosperous Unification” origin. Though this isn’t meant to be perfectly balanced, keeping in line with the vanilla origins' lack of balance, none will ideally be overpowered.

This mod is compatible with virtually everything. It is ironman compatible, but NOT achievement compatible, as it changes your checksum.

Latest Update: Version 3.0.a (Released 5/13/25)

  • Changed Steampunk extra district from industrial district to city district, since industrial districts don't exist anymore
  • Fixed localization in some origins using old pop values


My Other Mods

Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
More AI Personalities: A mod that introduces tons of new AI personalities, adding more variety to the game.
No Ethics Spawn Bias: With this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla.


List of New Origins

There are currently twenty new origins. Please see this thread for more detailed information about them.

  • Antediluvian Knowledge
  • Chosen Revolutionary
  • Chosen Royal
  • Clean Energy
  • Former Scavengers
  • Global Wars
  • Great Khanate
  • Legendary Friendship
  • Lost Continent
  • Mysterious Bonds
  • One with Nature
  • Post-Post-Apocalyptic
  • Silk Road
  • Slow Evolution
  • Steampunk
  • Survival of the Fittest
  • The Gate
  • Trekkers of the Stars
  • War to End All Wars

Translations

Several translations are available in other languages, mostly as submods. Please note some of these may not be up to date with the latest version of the mod.


Credits

Thank you to AGold for Spanish localization.
Popular Discussions View All (2)
24
19 May, 2023 @ 1:00pm
PINNED: Origin Suggestions Thread
cybrxkhan
11
24 Sep, 2022 @ 7:30am
PINNED: List of New Origins
cybrxkhan
349 Comments
Darthsawyer 20 Jun @ 1:36pm 
Cool, thanks for making a great mod! Archaeology and Espionage are my favorite parts of Stellaris
cybrxkhan  [author] 20 Jun @ 12:36am 
@darthsawyer I've never been quite happy with the Antediluvian Knowledge origin's bonuses, but yeah I can think about some potential buff ideas. As for an espionage themed origin, not a bad idea. Maybe whenever I'm in the mood to mod a bit of Stellaris I can figure something out.
Peter34 19 Jun @ 11:30pm 
Any year 2200 bonus to Codebreaking is *huge*.
Darthsawyer 19 Jun @ 7:21pm 
There aren't really any Espionage themed origins around, would you mind adding an origin that gives the Quantum Hacking technology and reduces Operation Difficulty by 2?
Darthsawyer 19 Jun @ 7:14pm 
I think Antediluvian Knowledge needs a buff, 5 minor artifacts isn't really a useful amount. Most of the other origins that get a technology have some other buff alongside it. Please add a archaeology themed buff. +1 Archaeology skill and 100 minor artifacts would be a reasonable buff. Starting with a random Archaeological site in your starting system is another option, or discovering a random Archaeological site every 10 years. Great mod, thanks for making it!
cybrxkhan  [author] 13 Jun @ 9:08pm 
@alankraskow No prob!
alankraskow 13 Jun @ 7:58pm 
@cybrxkhan omg, you absolutely right, I must've had few tabs open at the same time or something. It's from a different mod, sorry bout that.
cybrxkhan  [author] 13 Jun @ 7:50pm 
@alankraskow I don't think I add anything related to that? AP sounds like the prefix of some other mod or a vanilla thing?
alankraskow 13 Jun @ 6:02pm 
AP_twin_habitable initializer is missing localisation.
cybrxkhan  [author] 4 Jun @ 9:28pm 
@Peter34 Thanks for the heads up. Will make a note to fix those. Didn't realize they changed how Gene Clinic tech works. Guess I'll give them whatever they realized tech they replaced as the starter genetic/bio tech.