RimWorld

RimWorld

4,899 ratings
Vanilla Furniture Expanded - Spacer Module
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.318 MB
20 Mar, 2020 @ 5:32am
29 Jun @ 9:43am
29 Change Notes ( view )

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Vanilla Furniture Expanded - Spacer Module

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]


Check change notes.



Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances gameplay stats, and expands the content offering significantly. It still adds the things you’re used to: sleek beds, illuminated furniture, interactive tables, massive TVs, but now also adds air purifiers, modern couches and armchairs, wall-mounted TVs, and more. Outdated or redundant items have been removed, and everything is fully compatible with ongoing saves. Whether you're aiming for comfort, style, or immersion, this update makes your spacer colonies look the part.

Everything is designed to fit naturally into the vanilla game, with no new resources or overly complex mechanics. It’s also designed to fit perfectly with other Vanilla Expanded mods in terms of compatibility and balancing.




[forms.gle]

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.
Please report any issues using the Google forms link linked above.

Credits:
Oskar Potocki, an artist and a designer, responsible for all the artwork, design and visual imagery.
Sokyran, a programmer responsible for all the programming.
Vitalii, an artist responsible for the hero image.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]




















Q: Do I need the original Vanilla Furniture Expanded mod to use this?
A: If you’re on 1.4 or lower, yes, but otherwise this mod no longer depends on Vanilla Furniture Expanded - Core.

Q: Will this mod work with existing saves?
A: Yes! It’s fully save-compatible. Your current colonies won’t break, and any furniture from the previous version will update seamlessly. There may be some harmless red errors, but that’s about it.

Q: Is this mod compatible with other Vanilla Expanded mods?
A: Absolutely. It’s designed by the same team and plays nicely with all other Vanilla Expanded content.

Q: Does it require any DLCs?
A: No DLCs are required, but the mod does have added functionality if you’re using Ideology DLC (e.g., school chairs and royal beds).

Q: Is the furniture just reskinned versions of vanilla items?
A: Not at all. Each piece has unique stats or functionality, whether it’s better rest effectiveness, new recreation types, or small bonuses to linked beds.

Q: Can I customize or disable specific furniture pieces?
A: No toggles are present in this mod, sorry.

Q: Is the +20 Cleanliness of the Air purifier applying when purifier is unpowered?
A: No, it requires power to apply the bonuses.
Popular Discussions View All (6)
30
8 Jul @ 8:00pm
PINNED: Bug report
Kikohi
4
9 Aug, 2021 @ 1:34am
Repair shelf not working on psychic animal pulser?
magneticflux-
0
18 Jun @ 12:02pm
Wall mounted television bug
vin
712 Comments
SquigglyV 19 hours ago 
Liking all the new stuff in this and the core furniture mod. Any chance we can get light colour support for illuminated furniture though? It bothers me that they're pure white and I can't match them to the lighting in the rest of my base.
Illchymus 11 Jul @ 8:21pm 
Oskar I'm glad you changed your profile pic. You are an absolute GigaChad. Thanks for having it for 1.6 King.
Anon 11 Jul @ 3:37pm 
These mods have such bizarre arguments going on, a testament to the weirdos that rely on them instead of enjoying the game the way it was designed to be played.
Kubility 10 Jul @ 9:09am 
Any chance the purifier also regulates temperature like dyson hot+cool? I'd like to set it to 21 and have it heat up if below the target and cool if above.
Jarvy 9 Jul @ 9:14pm 
cant wait to use this for the new dlc
Dr. Nornin 7 Jul @ 2:41am 
Why the feck was the spacer lamp removed?
Potato Gaming 5 Jul @ 10:30pm 
I wonder how a team like vanilla expanded exists, its like the gods of mods for rimworld
Oskar Potocki  [author] 2 Jul @ 10:54am 
Modding is a huge umbrella of possible things you can do. Changing values of something, so it costs more resources etc, is easy, and I explained below how to do it. Anything more complex however requires knowledge of coding.
PaPa' SamBuBu 1 Jul @ 5:02pm 
@Gerewoatle

Genuine question, is modding this game actually that easy? Where would i have to look to start learning?
VoidEngineer 29 Jun @ 11:10am 
Anyone else seeing this exception pop up when they start the game?

Could not resolve cross-reference to Verse.HediffDef named Bed_RefreshingSleep (wanter=neverTreatableHediffs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)