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I wanted to slightly balance out the RunAndGun mod by making melee units faster and deal more damage when they’re being shot, but it looks like I buffed ranged even more with this mod
I noticed that the adrenaline injection mechanic for downed pawns doesn't seem to work at all. Even without the Non Uno Pinata mod (which prevents inventory drops), downed pawns can't use adrenaline syringes or anything else from their inventory or adjacent tiles.
Is this how it's supposed to work or is it a bug?