RimWorld

RimWorld

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Expanded Incidents (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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424.443 KB
28 Mar, 2020 @ 2:52pm
22 Jun @ 8:39am
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Expanded Incidents (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Linqs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552461911

- Added settings for the triggerchance of the incidents



[dsc.gg]
[github.com]



This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.

Expanded Incidents does not require a new save game. It's compatible with everything. It will use Psychology's systems if you have both installed.

New Incidents
- Quarrel: Two pawns friendly towards each other have their relationship damaged by an argument until they make up.
- Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they've made your whole colony unhappy!
- Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
- Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
- Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won't leave without a fight!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: challenges, conflict
51 Comments
Mlie  [author] 20 Jun @ 10:57pm 
@2941026574 Updating all my mods
2941026574 20 Jun @ 3:20pm 
1.6大佬
Mlie  [author] 4 Jun @ 11:41pm 
ミ>.<ミ?♪~ 31 Mar @ 7:11pm 
OK,I already post it.
Mlie  [author] 31 Mar @ 12:38pm 
@ミ>.<ミ?♪~ Your link does not work, perhaps you could do a PR or post it as an issue on the github repo instead.
Sumatris 5 Mar @ 1:31am 
Was excited to find a mod with more events, only to realize that all of them are negative. Bummer :-(.
Kaschey 5 Jan @ 12:26am 
Found a hilarious bug with the thieves: a dying enemy megascarab on the other side of the map somehow exposed a thief and notified us XD
Mlie  [author] 30 Dec, 2024 @ 2:35pm 
@Kaschey Should work better now, name plates should not be seen. Thanks for reporting!
Kaschey 29 Dec, 2024 @ 4:39am 
Is it intended that thieves' names are visible when they're trying to sneak to you? I mean, it's prtty funny and rewards being observant - just curious if it's intentional.