XCOM 2
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Mitzruti's Perk Pack - DLC Extension
   
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20.201 MB
18 Apr, 2020 @ 8:07pm
29 Nov, 2023 @ 9:20pm
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Mitzruti's Perk Pack - DLC Extension

Description
In order to avoid adding DLCs to the requirements of the main pack, some abilities have been split off into this new shiny extension. Currently it only requires Alien Hunters, but it's possible it may one day also require Shen's.

Some features depend on hooks in the main pack.

Initial release to support the RPGO Gria Specializations.

Current Total: 68 Abilities

Blood Cryomancy ---- 4 Abilities
Psionic abilities that cost or drain health. typically also apply bitterfrost.

Cryomancy ---- 14 Abilities
Psionic abilities that apply or exploit bitterfrost (and don't qualify as blood or geo abilities)

Cryoshot ---- 10 Abilities
For guns. technically a couple of the passives could also be used on melee weapons.

Geomancy ---- 15 Abilities
Consists of psionic abilities that vary depending on Biome. (spoilers: tundra biome has bitterfrost) Should work with any form of Psi Amp.

Gremlin ---- 5 Abilities
Gremlin, ice, you know the drill.

Jetpack --- 2 Abilities
Depends on Iridar's Jetpack mod to actually do anything, which in turn depends on Alien Hunters.
This pack also includes configuration to allow many shooty abilities from Mitzruti's Perk Pack to be used during Jet Shot.

Melee ---- 10 Abilities
Intended for melee weapons. some could technically also work with guns due to having special animations.

Unspecific ---- 5 Abilities
Literaly does not matter what slot they are assigned to.
Popular Discussions View All (5)
1
25 Dec, 2021 @ 6:32pm
Russian Translation
Aks
1
25 Jan, 2021 @ 9:49pm
PINNED: Abilities Added
Mitzruti
0
2 Dec, 2023 @ 6:31pm
Traduccion Español "XcomGame"
vmbujeda
34 Comments
Dragon32 30 Oct, 2024 @ 12:08pm 
@AHHH REPTAR
OK, it loads fine for me and presumably the others using it. I guess try and load with just this mod and its requirements, then add mods in batches until you find the problematic one.
AHHH REPTAR 29 Oct, 2024 @ 9:18pm 
Yes.
Dragon32 24 Oct, 2024 @ 6:43am 
@AHHH REPTAR
Have you got the Required Items enabled?
AHHH REPTAR 23 Oct, 2024 @ 6:33pm 
Having this enabled is not allowing my game to load. I only had one mod that relied on this to work, but I set it to ignore the dependency just to check and the game loads fine.
Narelda 21 Oct, 2024 @ 7:03am 
Using All Creation in an abandoned biome with lost seems to freeze the game.
CourageHero 15 Nov, 2023 @ 6:43pm 
Hey I have a question I love all the perks you have made but I was wondering if there was a way to make some of the Psionic skills squadsight capatible? Or if it would be okay if I modified some of them myself
Mordecai 3 Jul, 2022 @ 5:08am 
I guess there is something wrong with the reworked animsets. I have zero knowledge with animsets. Can you help?
Mordecai 3 Jul, 2022 @ 4:17am 
@Mitzruti Thank you for this mod. However I encounted a bug with the recent updates. I played a month ago without any problems. I'm using RPGO Gria Specializations on a LWOTC campaign to utilize the perks in this mod. However recently when I try to use abilities which my soldier already has, the animation won't run properly. Instead the soldier fires the conventional assault rifle animation with sound (even though I have a mag level weapon) originating from the psi amp. For now I couldn't pinpoint the origin of the bug, but I'm hoping you could help me find it at least.
marshmallow justice 29 Mar, 2022 @ 11:35am 
(I still cannot figure out why the abilities are utilizing weapon range and being affected by high/low cover though)
marshmallow justice 29 Mar, 2022 @ 11:31am 
Okay I think I found the fix, while it was misleading because the abilities were still working and applying effects despite using the normal Psi Underlay from No More Psi Amps, in LWOTC Mod-Jam, this was the case. There is a mod, Iridar's Template Editor, and in mod-jams custom config for Psionics Overhaul V3, there's a config file in there using an .ini for that mod with notation about how vanilla LWOTC messes up other mods' psi ability damage/effects, and to follow the code schemes and basically replace template names and ability names with the mod (yours) in question as it'll overwrite any source, getting around the LWOTC bug.

Tried to go into your mods original weapondata config and add PsiAmp_CV (the NMPA mod's template) and copy paste values, whilst also choosing 1 (Shatter) to go into the prior config. No other skills besides shatter began working properly - so I believe that is the case, it is a LWOTC bug with modded psi abilities, that can be fixed with Template Editor.