Arma 3
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Psykers and Chaplains
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Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
25.188 MB
19 Apr, 2020 @ 6:53pm
31 Dec, 2022 @ 10:18pm
20 Change Notes ( view )

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Psykers and Chaplains

Description
This mod aims to add psyker abilities and chaplain buffs to 40k units without zeus intervention.

Psykers and Chaplains will be player only.

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------- Current Playable Units:
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Adeptus Astartes Librarians
Adeptus Astartes Chaplains
Human Psykers
Human Priest

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------- Current Abilities:
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Voidstrike - A spammable void shot that functions like a 60mm cannon shot. Decent against light and medium armored vehicles and infantry. Does not hold up to the larger tanks.

Smite - Call forth a bolt of lighting to strike an enemy and destroy them. (Must be targeting a object to have option appear)

Group Teleport - Teleport yourself and 4 other players to a targeted location inside your line of sight. (Must not be targeting a object to prevent teleporting into buildings or beyond where expected)

Force Dome - Conjure a domed shield to protect allies or defend specific locations.

Vortex of Doom - Launch a massive plasma ball towards your foes. (The projectile is aimed using your weapons direction)

Meteoric Rain - Bring the heavens down on your foes with raining meteorites that have AOE splash damage.

Mend - Heal a targeted player. (Uses a ace heal to fully heal the targeted player)

Earth Blood - Heal up to 5 players around the psyker in a 10m range. (Uses a ace heal to fully heal the players)

Veil of Time - Peer into the battlefield gaining a snapshot of enemy locations. (Places markers local to the psykers map of enemy locations, dots mark infantry of somekind and armor markers mark some kind of vehicle which can also include statics. These markers will only stay for 2 and a half minutes.)

Mind Control - Captures the mind of a foe and places it under the direct control of the psyker. (The psyker remote controls an enemy or friendly unit.)

Check Cooldowns - Gives a status report on the active abilities cooldown timers.

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------- Current Buffs:
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Litany of Haste - The Chaplain or Priest buffs allied units speed allowing them to move faster temporarily.

Prayer to the Machine - The Chaplain or Priest buffs allied units allowing their weapons to fire with uliminated ammo temporarily.

Litany of Hate - The Chaplain or Priest buffs allied units allowing them to not take damage temporarily.

Check Cooldowns - Gives a status report on the active buff cooldown timers.

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------- TODO List:
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- Chaos, and Orks
- Custom Animations
- Adding more sound/visual effects
109 Comments
KanuckStreams 21 Jun @ 8:46pm 
Hello! I'm looking to create a Psyker "brotherhood" within the unit that I am a part of! I have a few questions.

Can units be created with powers pre-set for them, for players to load in as those individuals (I think the answer is yes, but I want to be sure)?

Can the parameters of these abilities be edited? Specific example, can the radius or duration of Veil of Time be changed so that it is only, say 200m radius around the psyker, or only lasts 1 minute before the markers are removed?

Thank you very much, and that looks like such a great mod!
Gowther 8 Jun @ 3:44pm 
@Falx
Would it be possible for me to get your blessing to take what you have, reupload it with changes and updates to what you have?
I'll credit you for everything as well as link the original if people don't like the changes/updates.
Chaingunmaster 16 Apr @ 9:26am 
Love the mod and it's fun being a 1 man army/ heavy support role in ops. I hope for a future update and fixes to come within the mod. It has some great potential
CovidDoctor 1 Mar @ 1:23pm 
Is it still actual? I tried to used it and it just doesn't work. There are no functions in that array at the top left corner.
Seffius 20 Feb @ 7:27pm 
Is it possible to make the AI use the abilities themselves?
The Exile 19 Oct, 2024 @ 2:35am 
Think the recent update bugged something on your mod. when using player slots with your units not it flags that animation files and skeletons are missing making the scenarios unplayable or difficult to connect to. am running tests but so far only encountered when player slots for your units are present in the line up.
Ecchi 17 Sep, 2024 @ 9:10am 
Is there a way to apply Librarian to for example a Terminator?
Teej 24 Aug, 2024 @ 9:40am 
how do you stop mind controlling a unit without killing it?
Engi 12 Aug, 2024 @ 9:23am 
If possible could you look into getting the abilities to work woth the black carapace mod? It’s causing issues due to how the abilities interact with the armor and we arent sure why. The BC dev things it’s something to do woth the hit part event handlers but we arent sure
TheGreatMerlin 18 May, 2024 @ 3:50pm 
@Falx Hey so I'm having a major issue; Given the fact the Narthecium by WBK does not work, I'm using the MEND ability from your mod as a backup for my Apothecaries, in addition to using Librarians and Chaplains to fulfil their respective roles on the battlefield.

A major issue with the mod is that they are all invincible. Not all the time, but sometimes, for some reason, they just cannon die. Librarian powers work fine, Chaplain buffs do not, but this is a minor issue in comparison to the invulnerability problem.

Any help would be massively appreciated, as of now I have no other solution but to disable the mod, but his utterly wrecks three of my rank types and affects like 10 people.