XCOM: Chimera Squad

XCOM: Chimera Squad

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Medikit Expansion (CS Edition)
   
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Tags: Gameplay, mod
File Size
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199.531 KB
26 Apr, 2020 @ 12:35am
27 Apr, 2020 @ 7:53pm
5 Change Notes ( view )

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Medikit Expansion (CS Edition)

In 1 collection by RealityMachina
RealityMachina's Chimera Squad Mods
21 items
Description
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals.

Also adds a Revive option that will bring back downed agents, but this needs to be used before you finish an encounter.
Popular Discussions View All (1)
0
6 Dec, 2021 @ 11:03pm
KOREAN Localization
Brain_is_Back
20 Comments
Psyandra 22 Apr, 2024 @ 6:32am 
How do you use the revive option? I suppose maybe I’m not seeing it?
Samuraikan187 28 Dec, 2022 @ 6:37pm 
How do we enable or turn on mods for Chimera Squad?
Brain_is_Back 7 Dec, 2021 @ 6:44am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1_wDF6HQt_GNkyYF-2YnbAnb_hNjLtf9d/view?usp=sharing
The Spanish Inquisition 7 Dec, 2020 @ 7:08am 
So how do you use the revive option?
Lûte the Goblin 22 Sep, 2020 @ 11:35am 
"Adds robotic heal versions of Terminal's Safeguard and the medikit heals."
I don't understand what this means. Can you clarify?
Shitdivers 21 May, 2020 @ 5:20am 
? he's literally done nothing since Apr lmao
miku567 21 May, 2020 @ 3:37am 
mod works now
Mbra 1 May, 2020 @ 4:12am 
@Zergor Ended my first run (unmodded) with 450 nanomedkits (day 99) :D, but be warned, do not try ironman before they patch the enemy reinforce bug, just ended my "Imposible ironman hardcore" run yesterday when the game crashed during a takedown mission, where I should survive for 2 more waves during the encounter :(, game loaded, but the trigger for reinforcment where gone.
em0flaming0 30 Apr, 2020 @ 5:30pm 
@Zergor my game is completely unmodded and I am running into that issue it seems since I upgraded to nanos, I only ever crafted 2 but I have 40... so issue exists in some fashion with the base code
Zergor 28 Apr, 2020 @ 9:45pm 
Works now. Thank you! Have to stabilize them first, then revive them. Then heal them up. Stabilize is an action, revive and heal are not so its not as time sucking as it seams. Removes a need for those stupid android substitutes.

Minor issues I seam to be accumulating massive numbers of medkits every time I complete a mission (200+ now)...