Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Is there any way to make the golf bombs available to other vehicles like in configs, obv i mean diy but if you know and could point i can figure it out lol.
3. do you also happen to know of any other mods with golf bombs, since you made em i figure you may know if any happened to exist when you started this.
4. I love the golf bombs obviously lmfao and am also probably obviously making a rhodesia faction.
5. TLDR pookie makes the best mods and argueably overall top 5 creators of mods in general in my 5000 hrs, could not even play this game that long without this virtual crack cocaine.
Love your mods!
At least for me the plane did not slow down in a correct way when landing.
Could you try these values in pook_O2A.pbo's config file:
noseDownCoef=0; delete this line.
flapsFrictionCoef=3;
gearsUpFrictionCoef = 3;
draconicForceXCoef = 7.5;
draconicForceYCoef = 1;
draconicForceZCoef = 2.5;
I think that noseDownCoef is not in use.
Increasing flaps and gears frictions values makes the plane land better and more realistic way.
There was not a gears up friction values and draconic xyz forces.
great mod btw
Regards.