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I wanted to, the issue is that neither Setra's chariot of the gods or Arkhan flying chariot have a vigor buff, nor does any tomb king units beside the dogs and hexwraith. Even the contructs do not have a vigor buff. It would be weird to give strong vigor to only this unit.
I'll still think about it though.
They were pack files, kinda funny they were still there even though I've unsubscribed from them already, they dont even regester in CAs mod manager. I was able to find them using kmm and reconfirm in by finding their files.
Great!
Were the "questionable undeleted mods" you had to use kmm to delete movie file? Why did you need kmm to delete them instead of just unsubbing? Just crurious.
In another note, I deleted some questionable undeleted mods by using kmm and this mod now works looooool! Thanks again :)
So the current load order is "reversed" so to speak. Not sure why it's my mod which cause the crash, but i'd say it's a miracle it run even without it. I would ask for an alphabetical test with and without my sfo submod but I suspect it would break your current working modlist since I do not think you can "save" your current modlist for later with CA launcher.
Since the mod doesn't crash for me, it has to be some incompatibility but there shouldn't be one logically, so the load order must mess with something.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399787504
It can save mod list which is very nice for testing stuff, and it's much less... laggy? Than CA's.
hmmm I havent tried messing with those cuz as long as it launches and doesn't crash its good enough for me hahahah
Yes, I tried just loading it up without the sfo patch and it works fine and doesnt crash, the stats arent just adjusted. Maybe its also because sfo is always updating for fixes etc.?
Several of the unit mods you use have no updated SFO patch, that's an issue that might not crash the game by itself (by some miracle), but an issue nonetheless. Specially if the base mod did big unit changes that were not yet updated in the submod. (Amazon and Kraka come to mind) But that's not the issue at hand.
The "base" tomb barque mod is disabled. Was it enabled when you tried the barque sfo mod?