Stellaris

Stellaris

1,034 ratings
Real Space 3.5
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725.237 MB
24 May, 2020 @ 10:13pm
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Real Space 3.5

Description
Real Space v 3.5.1

This version is compatible with patch 2.6.3 Verne.

Attention! The scaling system after version 3.5 is a separate submode.

Compatibility Patch Collection

[patreon.com]
[discord.gg]
[vk.com]



This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse and atmospheric.

So, there is a list of what the mod performs:



New stellar classes were added:
  • O Class – the most bright and rare blue stars;
  • L Class – cold brown dwarfs;
  • D Class – white dwarf, star remains;
  • T Class – dim methane dwarfs (added as planets, because there is no sense in making the stars out of them);
  • Y Class – intermediate step between the star and the gas giant (now it's a star);
  • С Class – carbon stars;
  • S Class – zirconium stars;
  • W Class – mysterious Wolf-Rayet stars (4 nebula types);
  • Nova – is a close binary system with a flared white dwarf after absorption of the companion star substance (2 types);
  • Collapsar – exploded star, the final stage of the evolution of the star (replacement of the Supernova);
  • Protostar – is the star in the formation stage;
  • Luminous Blue Variable – is a bright, unstable blue hypergiant with a diffuse nebula (3 nebula types)
  • T Tauri - very young stars with a protoplanetary disc (3 types);
  • Herbig Star - very young bright stars with a protoplanetary disc;
  • Planetary Nebula - systems with clouds of ionized gas, remnants of deceased stars (3 types);
  • Magnetar - neutron star with a very strong magnetic field.
  • Microquasar - smaller version of the quasar (2 types).
  • FUor - very hot young star with a protoplanetary disk.

New stellar types were added:
  • Dwarfs
  • Regular stars
  • Giants
  • Supergiants
  • Hypergiants



  • More than 100 variations of binary, ternary and pair systems with their icons.;
  • The structure of the systems was changed in such a way that the orbits of the planets looked more realistic. That is, the size of the orbits increases proportionally with distance from the central luminary;
  • Randomly, small dust clouds can appear in the systems;
  • Many dust clouds in the systems which are in the zone of the nebula;
  • 132 real star systems, adjacent to the Sun were added. (No more blue Betelgeuse, special stuff for roleplayers!) Now 3 types of Sol Sector to choose from: Large (132 stars), Medium (82 stars) and Small (57 stars);
  • In Sol Sector, several civilizations of different levels of development may appear.

Added 3 new starting systems, which you can choose when creating a race:
  • Regor system - is a system with a Wolf-Rayet star, also known as Gamma Velorum;
  • GK Persei system - is a system with a Nova;
  • Eta Carinae system - is a system with a Luminous Blue Variable.



50 new skins for gas planets were added (and red gas giants are here too!)

Also I wanted to make generated galaxy map as a space sector or cluster-shaped form, but because of some technical moments and game restrictions it will be better to develop it as a standalone mod.



The scaling system after version 3.4 is a separate submode!
















English - fix by Oy of Mid-World
Russian - native mod language.
French - by EDA.
Brazilian-Portuguese - no translation.
German - by Patrick-From-Germany
Polish - by Kovalinio.
Spanish - by k0r3
Japanese - by mikaduki
Korean - by parkon9 (no updated)



Before reporting an error, make sure that the culprit is not another mod. To avoid compatibility problems, it is recommended to move all RS mods to the very bottom of the list of mods in the launcher. At the same time, pay attention that the RS main mode should be above the submods.

Join the Real Space Mod group to discuss the project!
https://steamhost.cn/steamcommunity_com/groups/realspacemod

This mod does not support achievements.

Version 2.0 has added an improved scale to the systems. To work properly, you need to start a new game.

This is a very voluminous mod, it affects a lot of things and that's why this mod inevitably has a lot of compatibility problems. It should be very easy to use this mod with others mods.

Also, a hard-mode mod will be added. To begin with, it will include long transitions in space.

ПС: Для русскоязычных игроков. Если вы пользуетесь модом на перевод названий и имен Russian Names Extended by Annatar или аналогичным от VolusRus, то настоятельно рекомендую вам поставить патч Russian Names Extended by Annatar - Real Space Patch для того, что бы все названия реальных звезд были переведены на русский и не дублировались.

Stellaris is a wonderful game. I will continue to make modifications and compatibility to them, I like it. But all this takes a lot of time and effort, so any, even the smallest donation will motivate me to work in this direction even more. In any case, I will continue and it will be a game of our dreams!



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you. All mod updates will be released primarily on Patreon and only after published in Steam.

[patreon.com]
10 Comments
Zephyrine Shepard 8 Feb, 2024 @ 4:53am 
Is this compatible with NSC3 and Gigastructures?
Annatar  [author] 29 Nov, 2022 @ 8:10pm 
@STELLAR UNION Поздравляю!
Teromoth 29 Nov, 2022 @ 12:47pm 
Ха, я твой тысячный подписчик! :winter2019happyyul:
kyho78 29 Sep, 2020 @ 10:19am 
I would like to thank Annatar and all content creators for making Stellaris fun and interesting. With this mod, it is a joy to view the great variety of planets. Without this mod, Stellaris would be plain, literally! If only Paradox would integrate some mods into the base game.
BajaBlastMeBabe 27 Sep, 2020 @ 5:15am 
I have no idea what the awards do besides recognize a modders work, so take them all because this mod is wonderful.
Annatar  [author] 13 Jul, 2020 @ 9:55pm 
@cykacica To do this, use the current version 3.6.1
cykacica 12 Jul, 2020 @ 7:02am 
When will it be compatible on 2.7?
SpaceBug:3 23 Jun, 2020 @ 12:52am 
i also had issues with districts until i turned this mod off. Please look into it. i love this mod and would like to keep playing with it
01100110 01110100 01110111 6 Jun, 2020 @ 9:34am 
Anytime i turn the mod on, i can't build any districts. I tried turning other mods off btw
LordZarmack 29 May, 2020 @ 8:27am 
Heds up on the habitable planet selector is not working.

aka: #Decrease in the number of inhabitable worlds
country_event = {
id = realspace.208.. ect

Nothing is coming up and asking you to select. "I will try it manual"