RimWorld

RimWorld

638 ratings
Bun Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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6.239 MB
24 May, 2020 @ 10:55pm
14 Jun @ 7:16pm
57 Change Notes ( view )

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Bun Race

Description
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So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them. Honestly, with all the different gene mods for Biotech out there at this point, they're kind of redundant, and I don't keep up with Rimworld modding all that much anymore.

Thankfully, 1.6 seems to be really easy, so we should be good for that. But if 1.7 rolls around and getting the Buns up to speed turns out to be a big pain in the tush, they may finally be relegated to Rimworld mod history.

But not today. :) <3 <3 <3
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This is a relatively simple race I created mostly for my own use. However, I did put a decent amount of work into it, so I figured I would release it.

This is inspired by Runne and Latki's Rabbie The Moonrabbit race, though more in practical terms than conceptual, and I certainly wouldn't have managed it without their mod as a model to work from. So credit where credit is due.

Compared to the Rabbi, the Bun are much more straightforward and 'vanilla'. Though their stats do differ from the standard humans, they do not come with any unique backstories or technologies at present. This is a deliberate choice, and even if such things are added in the future, they are unlikely to significantly deviate from the standard Rimworld examples.

*This is no longer needed as of 1.3*
As a note: The mod does come with a set of tribal and outlander Bun factions, but their minimum occurrence is set to 0. This means that normally they wont show up unless another mod increases the total number of factions high enough for them to appear randomly, or just increases this number directly. I usually use [KV] Faction Control - 1.1.
*This is no longer needed as of 1.3*


This supports Animal Armor: Vanilla - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1743423205
As well as Animal Equipment - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568865984
If you have one of those mods, the scarf, clothes, flak, plate, and powered armor and helmets are equipable by the bun-dogs. The bridle from Animal Equipment is also supported.

Now with built in Combat Extended patch! (let me know if you see any bugs)

Now with built in 'A Dog Said...' patch!

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Adds the Bun race to Rimworld. Buns come in both tribal and advanced flavors. Buns are smaller and weaker than humans, but have powerful legs that make them blazingly fast and allow for dangerous kicks.

- Buns are roughly 15% smaller than humans
- They eat a bit less (0.85 hunger rate)
- They carry less (65 carrying capacity)
- They're slightly less resistant to cold (Min comfy temp 18)
- It takes them longer to do things (0.85 global workspeed)
- Buns are cute and fluffy. (1 natural beauty)
- Buns are panicky and somewhat neurotic. (Mental break threshold 0.4)
- Buns are *blazingly* fast. (Move speed 6.5)

Dependencies:
- Humanoid Alien Races 2.0

Credits and thanks:
- erdelf for the Humanoid Alien Framework
- ireth92 for the use of their Beutiful Bodies body texture as a resource
- Gloomylynx for the use of their wonderful gloomy hair and face textures as resources
- Everyone on the Rimworld Alien Races discord for their help, especially gouda quiche and Roskii
- Röstli for writing an Alpha Biomes patch
- darkmiz for their improved male bun body texture
- RabbitChain for their 'A Dog Said...' patch (I didn't actually ask before including it, but it seems abandoned. Sorry if that's not the case!)

Popular Discussions View All (7)
7
3 Jul, 2021 @ 5:35pm
Conflict with hospitality
Lord
4
14 Mar, 2022 @ 7:07pm
Bun colonists dying with small injuries
merc_birb
4
5 Nov, 2022 @ 7:48pm
Bun and Children and Pregnancy issue.
Zoid
579 Comments
Spanky_H  [author] 7 Jul @ 12:37pm 
Thanks! Glad it helped you find the answer! :)
ArmoredAmpharos 6 Jul @ 8:41pm 
I appreciate this mod, and that you have in depth changelogs. By looking through your changelogs I was able to figure out what I was doing wrong with my own race(a pack animal I made for them refusing to ever spawn in the caravans). Thank you very much.

Also I love the bun dogs. Very cute.
Spanky_H  [author] 25 May @ 6:38pm 
Buns are baseliners. Baseline Buns. :)

They use the older Humanoid Alien Races framework, not the newer biotech xenotype framework, so they don't get their traits from genes.

I've made a few attempts to adapt them to use genes, but I haven't really been able to figure it out in a way that works (and isn't more of a pita than I want to deal with.)
MrGarretto 25 May @ 12:52pm 
I'm not sure if there are known mod conflicts or if this mod just replaces the baseliner race entirely but the bun race doesn't seem to show up at all. I'm assuming this is like a hussar/neanderthal etc option. Everything else seems to show up and work normally but things like the bun factions just have baseliners. The added bun factions seem to look fine when they attack, they look like the buns in these pics but they say they're baseliners.
ozeola1 17 May @ 10:16am 
somebody knows mod texture quality improvement for this race? like higher resolution
Spanky_H  [author] 28 Apr @ 11:13am 
No worries! Glad it sorted itself out. :)
LukieDukes 28 Apr @ 5:58am 
oh it appeared after i reloaded the game so odd it didnt have it right after the operation sry to waste your time lol
LukieDukes 28 Apr @ 5:49am 
still missing an ear visually with the cochlear implant i tried bionic as well no luck ty for the reply tho its just cosmetic so I guess it isnt that big of a deal
Spanky_H  [author] 27 Apr @ 6:01pm 
There should be. Any regular ear replacement should work. I believe the prosthetic ear is called the 'Cochlear implant'. :)
LukieDukes 27 Apr @ 4:42pm 
hi love the mod just a quick question is there a prosthetics ears for when our bunny friends meets a bug infestation and happens to lose their ear? Im checking my machining table and dont see any and was looking threw the research as well