Space Engineers

Space Engineers

253 ratings
[VSI] AutoMiner V2
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
12.028 MB
30 May, 2020 @ 5:41am
16 Feb, 2022 @ 9:25am
10 Change Notes ( view )

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[VSI] AutoMiner V2

Description
The new version of the Autominer. This version is built on the Drill block, so it won't "upgrade" your old Autominer blocks, you need to rebuild them.

From this version, this block is conveyored!

This mod is designed to work with underground deposits! Deposits in surface boulders will STILL not be detected!

Power Consumption and Mining Speed
The Autominer has an adaptive power consumption that depends on the actual mining depth. The extraction speed depends on the ore itself (mine ratio). At normal speed, two Autminers can keep an O2/H2 generator running almost constantly. Higher speeds (added in the last update) multiply the power consumption by a predetermined factor. The current average mining speed is displayed in terminal.

Ore filter and Voxel Removal
Voxels are actually removed during ore extraction, however even though the shown mining area starts from the middle of the block, extraction starts approximately 3 m below the block to avoid mining out the ground supporting it.

Limits and Placement restrictions
The autominer can be used both on asteroids and on planets. In space it has a 150 m depth limit, but can be placed anywhere in any angle. On planets however, it can only be placed in a vertical position (+- 45 degrees), above the surface but it will have a 1000 m depth limit. It must be placed on a static grid. If conversion to a ship is detected at any time, the block shuts down and has to be dismantled and rebuilt to function again.

It is possible to mine the same area with multiple Autominers.

Additional Info
At the top of the block, there is a signal light showing the actual state of the block:
* Yellow (constant) - the block is stopped and ready
* Yellow (blinking) - the block's inventory is full, extraction is paused
* Red - the block is not working (not powered or disabled)
* Green - the block is working, extraction is running

The block supports multiplayer.

Configuration
The mod saves a Settings.xml configuration file to it's world storage folder. It currently contains 3 parameters:
* SpeedControlsEnabled (true/false) - if set to false, it won't be possible to set fast or max speed in the terminal
* SpeedFactor (0.001 - 1.0) - determines the mining speed for the normal speed setting. The default is 1.0, so it can only be set to be slower
* PowerEfficiency (0.1-0.9) - power consumption modifier. The default is 0.45 (45%), so this can be increased or decreased

I would also like to thank Arstan for his invaluable help in testing this mod.
210 Comments
Rohen 7 Oct, 2024 @ 8:04pm 
I hawe a problem. Everything is set and build, but when I wish to start it, it says that need 360 kw power, when my grid has 60 mw in store. What is wrong?
Jack Schitt 24 Sep, 2024 @ 9:52pm 
Read the description, Wo.
WoBra 24 Sep, 2024 @ 9:49pm 
Dont work for me! Light is Yellow and is above an ore.
Jack Schitt 12 Aug, 2024 @ 4:30pm 
It only does that if you have it raised above the ground. If we put the miner block at ground level it leaves 3 meters of voxels under it, then it only digs ore.

Solution: Build the miner at ground level.
BraveCaperCat 12 Aug, 2024 @ 7:46am 
No, this person wants the autominer to collect ores, but never consume the voxels containing the ore.
Jack Schitt 28 Jul, 2024 @ 9:28am 
You want it collecting ore without collecting ore.
Good luck with that.
RoanSVG 28 Jul, 2024 @ 4:01am 
I dont think you quite understand why im asking the question. I simply dislike the fact that it is removing the ores/ ground at all and its not a issue were the miners stop working due to lose of ground support.
Jack Schitt 28 Jul, 2024 @ 3:41am 
RoanSVG:
Don't place the miner directly on an ore deposit and it won't remove ground below it or go into the miner's settings and set the depth so it leaves ground under it.
RoanSVG 28 Jul, 2024 @ 3:14am 
i love the mod but i would like to see a option to disable the voxel removal caused by the miners.
Or if theres already a way to do so id like to know how.
Noobmaster21 9 Mar, 2024 @ 9:20am 
I seem to be getting small stutters whenever i use these miners, but that's with even just one or two of them running. Has anyone else had this problem?