RimWorld

RimWorld

108 ratings
Animal Hide Walls + Carpets(Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
33.475 MB
2 Jun, 2020 @ 1:51pm
22 Apr, 2024 @ 2:48pm
21 Change Notes ( view )

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Animal Hide Walls + Carpets(Continued)

In 2 collections by velcroboy333
Updated Mods for 1.1-1.6
67 items
Velcroboy's Mods
68 items
Description
New Content
Hide Carpets! Includes soft fur, wool, leather, and patch leather.

Compatible with:
Simple Chains: Leather
Optimized Leathers

Wool Carpets added from:
Vanilla Animals Expanded
Vanilla Factions Expanded - Vikings
Legacy Ark
Megafauna
Anima Animals + Community Pack (Provides psychic buff when Vanilla Expanded Framework loaded)
ReGrowth - Extinct Animals Pack
Mamuffalo
Animal Collab Project Vanilla-Style
Erin's Mountain Animals
Alpha Animals
Forsakens: Fauna
Epona Race
Animal Patches
VGP Garden Fabrics(+Simplified)
Frilleus
Sacred WhiteFox
Windchime's Animal Adjustments
Blended Wool
[T] MoreFloors
Better Wool Production [1.2]
Medieval Overhaul
Royal Thrumbos (Continued)
More Thrumbos (Continued)
Thrumbo Extension

If you wish to see further compatibility with other mods please request in the comments.


Alternate Textures by Kosher Pickles:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2578005213

For cannibal play-throughs:
Cannibal Edition

Original Author:
Vega Kotes


Original Description:
Adds animal leather and cloth walls for your tent like needs!

Now causing me 20% fewer aneurysms!

Sorry about how long that took to properly update. Seriously.
The mod now (finally) functions as inteded. The Walls line up to the doors and it's all built out of leather and cloth once more.


Adds animal leather and cloth walls for your tent like needs!

To be more specific this mod adds 2 new blocks. One is the animal hide wall. The other being the tent flap.

These walls are built out of either leather or cloth. Any item that uses these categories will likely be able to be used.

Walls take 1 unit of leather and have 75 hitpoints.
Tent Flaps take 3 units of leather and also have 75 hitpoints.

The walls can have floors built under them, and will trap air. (So you can heat and cool them.)

If you wish to tweak the stats to the recipes, costs, HP, or anything else feel free to edit this mod and reupload it. If you do so all I ask is that you make note of what you've changed from the original mod.

111 Comments
Zero Bellum 31 Jul @ 11:26pm 
Also I am feeling the pinch without my home made tent city.
Svela 18 Jul @ 3:46am 
:gk_heart:
velcroboy333  [author] 17 Jul @ 8:15am 
Yes, I will update this soon
Svela 17 Jul @ 6:07am 
I do not wish to start a "When 1.6" spam from others, but I would still like to show my interest in an update. It's a quite useful mod for tribal/nomadic playthroughs as it allows constructing buildings when wood is scarce but wild animals are less so. I look forward to if and when you get around to updating this.
ZoombiniBaby 2 Nov, 2024 @ 4:17pm 
Dinosauria mod compatibility would be cool, I don't see it on the list
Sif 4 Jul, 2024 @ 5:46pm 
I'm gonna use this to make field hospitals for the WWII Mod! Thanks for this mod!
tanyfilina 13 May, 2024 @ 11:16am 
@Posh Octavia I've used RIMMSqol to adjust suc things to my liking.

Btw, my log is spammed by the following error:

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/lastUser, parent=VBY_Hide_Wall51487
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompStatOffsetBase:PostExposeData ()
RimWorld.CompMeditationFocus:PostExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)
(wrapper dynamic-method)
...
Posh Octavia 8 May, 2024 @ 9:42pm 
i think the way it works is that if it requires no research at all it winds up being available immediately. the tent flaps for instance are available immediately but the walls arent
Posh Octavia 23 Apr, 2024 @ 11:38am 
awe hek, i hope so. this is the perfect mod for that playstyle since it really adds to the feel of kinda jankyness it has
velcroboy333  [author] 22 Apr, 2024 @ 2:49pm 
Haha, thought I already did this one. Updated for 1.5, no changes were made. let me know if any issues come up.

@Posh Octavia, might need a patch for the tribal mod. I'll take a look when I get a chance