Left 4 Dead 2

Left 4 Dead 2

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xdReanimsBase (L4D2) Anim Mods base
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32.696 MB
6 jun, 2020 @ 9:06
2 aug, 2024 @ 13:40
23 ändringsnotiser ( visa )

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xdReanimsBase (L4D2) Anim Mods base

Beskrivning
Base dependency for 3-rd person re-animations mods for survivors and infected

Features:
  • Provides basic system of adding replacements for animations.
  • Slot system that allows combining multiple re-animations mods. Up to 48 different slots per each character.
  • When not provided new ones, original sequences are played instead. Implement only willing things.
  • Has sequence orders already predefined for multiplayer gaming consistency, no more of painful sequence reordering for mod makers.

Bugs and Limitations:
  • Conflicts with other animations mods.
  • Doesn't alterate hitbox positions on servers without anim mods! Not recommended for competitive playing.
  • Likewise, with anim mod installed locally, hitboxes locations are not visaully transferred to players without mods.
  • Combining both mods on same character slot won't work. Random one will be picked instead. Ask modder to recompile to different slot or unpack and move the anim file to another slot, tutorial is in description.
  • If both mods replace same sequence, the one from replacement with lowest slot number will have priority.
  • It's currently not possible to replace some animations for stock model variants of some special infected as they have them embedded into models themselves instead of importing from animation mdl and thus having priority. A reanim compatible models of them are required to make them fully moddable.
  • In stock variants, Francis and Louis have embedded animations. To optionally make them fully moddable, install Francis and Louis Reanims Compatible variants or search Reanims Compatible replacement models of them. Without proper support, it's not possible to replace Healing and Rifle animations.
  • Custom models must have original skeletons.
  • You can't add new sequences for common zombies, this will break sequences order. You can, however, replace existing. If you need to extend animations with layers, you can replace and use any other -delta or -layer as long as it doesn't break something else.
  • To replace Tank "Idle" $sequence, have it named as "Idle_xdr".

Info and Guides:
Populära diskussioner Visa alla (6)
4
2 jul @ 14:35
Incompatible Mods
Hot Wet Nobel Laureates
735 kommentarer
xdshot  [skapare] 2 timmar sedan 
Mismatched sequences order, if that's one of model with custom animations.
Scroom 8 timmar sedan 
Hey, there is a mod that replaces the jockey with an NPC called the Howler, and it seems to just hang in place and hop instead of walking. Would you possibly know what the cause could be?
Withgreen1 22 timmar sedan 
@xdshot
Ah, I see. Thanks you :3
What about step 5?
I mean, it just pasting the original sequences's lines from the animations' .qc you want to change on the new qc for compiling the xdr model or I missundertood?
xdshot  [skapare] 9 jul @ 4:12 
You expert animated armature. The model is to visualize in modelling editor
Withgreen1 9 jul @ 3:39 
So, you have to export the model with it's corresponding armature animated or you just have to export the animated armature with your custom action? It's not specified above.
Also, I find the step 5 a little confusing.
As an example, I got the Louis' model with his crawl animation extracted from Francis' .ani file, since He gives Louis almost all his animations. But I'm pretty much stuck there not knowing where to start.

Hope it's not too much of a problem or maybe annoying but could you please give me a slightly more detailed step by step on how to set up custom animations to run with xdreanims?

I'm pretty much relying on you cuz I couldn't find any video of it or any detailed post talking about this.
彳^彳 7 jul @ 3:01 
:steamthumbsup:
沙迪尔儿 6 jul @ 3:16 
第三人称幸存者与感染者重制动画模组的基础依赖功能特点:提供添加动画替换的基础系统。支持 “插槽系统”,允许组合多个重制动画模组,每个角色最多可分配 48 个不同插槽。
Indiman02 5 jul @ 13:05 
a
정민캐리 4 jul @ 19:57 
good
晨曦 4 jul @ 11:52 
good