Total War: WARHAMMER II

Total War: WARHAMMER II

915 betyg
Victory Conditions Overhaul 2 - Main Mod
3
28
3
11
7
3
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Taggar: mod, Campaign
Filstorlek
Lades upp
Uppdaterades
326.686 KB
14 jul, 2020 @ 5:49
12 jan, 2022 @ 1:03
14 ändringsnotiser ( visa )
Du behöver DLC för att kunna använda denna artikel.

Abonnera för att ladda ner
Victory Conditions Overhaul 2 - Main Mod

I 3 samlingar av Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 artiklar
Wolfy's Campaign Recommended Mods
38 artiklar
Victory Conditions Overhaul 2 Family
11 artiklar
Beskrivning


Introduction
This mod introduces a major redone of the victory conditions of the Mortal Empires campaign. A lot of members of the community, including me, think that there is a poor job done in the default ones. This results in abandoned campaigns and poor differences between factions, which usually feel all the same in a lot of races.

With this package, a major redone of all the vanilla factions (fifty four at the moment of the writing) has been introduced. It includes new features, new victory times and major differentiations between factions, always with a deep respect for the rich lore of Warhammer but without being to hardore: fun has been the main priority, lorefulness goes after it.

It should be compatible with anything. Including unlockers and SFO. For any specific question, please read the FAQ.

New Victory Conditions

Vanilla races

Notes

1. Supports Mixu's Legendary Lords

Frequently Asked Questions
A list of frequently asked questions can be found here[github.com].

Special Thanks
  • Special thanks to cybvep for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
  • Special thanks to Vandy for its support during the development.
  • Special thanks to all the users that have supported the development economically.
  • Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas.
  • Thanks to all the modders of the Da Modding Den Discord for they knowledge and they experience.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Pull Request at GitHub or contact me directly to introduce new features.

Also, if anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[www.patreon.com][paypal.me]

Populära diskussioner Visa alla (5)
32
18 jan, 2022 @ 13:59
KLISTRAD: Known Bugs and Suggestions
Wolfy
20
28 dec, 2021 @ 13:41
Campaign Suggestions
Gorwe
2
10 jan, 2022 @ 12:39
Future Ideas
Wolfy
655 kommentarer
Wry Cynic 13 jun @ 16:00 
Hi Wolfy - also ran into the Clan Angrund problem with their new modded victory conditions not appearing on a ME campaign.

Looking at the Lua script for wh_main_dwf_karak_izor, the mission string for victory_type vco_victory_type_alternative_2_threat_elimination doesn't have a comma separating the string from the unification mission string (i.e., it should end with " ]], "). Inserting the comma manually solved the problem and Clan Angrund's victory conditions work correctly when loading a new campaign.
Cranberry Sauce 30 mar @ 0:32 
working for me, and love that it makes campaigns so much quicker. I wish there was a way to require all 3 routes to be completed but you can always just force yourself to do it lol. The base game campaign goals got so old so fast as I would be controlling half the map and just be waiting around for my armies to take another main capital or waiting for archaeon to show up. My only other complaint would be that they should be just a little longer in some cases, like I think Tomb Kings should be collecting all the books of Nagash, but I can actually finish a campaign in a day.
Wolfy  [skapare] 20 feb @ 5:12 
Not sure why it should not work, I am sorry.
Ghoulftw 18 feb @ 5:15 
Hi, i know you stopped updating the mod, but i have a question. The mod works for every faction but clan angrund. As i just bought the DLC, i tried uninstalling and reinstalling the mod but it wont work, did you have this trouble in the past. I get it if you cant help i was just hoping you might have a answer.
Wolfy  [skapare] 8 nov, 2024 @ 0:24 
No
Heretic [AUT] 7 nov, 2024 @ 11:58 
Does this affect multiplayer campaigns too?
Marakano 19 feb, 2024 @ 9:03 
But the game too, man
Wolfy  [skapare] 19 feb, 2024 @ 8:03 
Dude, this has not been updated since 2022. Of course it can have bugs.
Marakano 19 feb, 2024 @ 7:54 
after done one condition a game started to show me message about completed company. And When chaos is coming they just disappeared after this message. Lol "nice mod":steamthumbsdown:
Gobs 11 jan, 2023 @ 14:50 
I'd rather have an otherwise meaningless "you won" popup too early than too late. I've never finished a campaign due to the vanilla requirements, so I'm glad to have this alternative.