Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
I used to have a version for scarce resources and other mod where I included the altered SBC myself.
The suppression of vanilla encounters is not finite there are configuration and settings that will allow it. I would suggest seeking advice on the mes discord.
MES will disable vanilla encounters though. So that's not an option.
I don't get what you mean by maintaining multiple versions.
Creating an offline mod the way I imagined worked. But that way I can't run it on my rental server.
I'm trying to get this running with Resource Mods enabled.
I dont't know much about modding, but it seems the Problem is the PlanetGeneratorDefinitions.sbc, which controls both animal spawning on planets as well as ore distribution?
So if I added your mod's data into my resource mod files and copied your spawning settings into my PlanetGeneratorDefinitions, would that work?
Since I wanted to use this on my server, I'd need to upload that merged mods. Would that be ok with you anyways?
spaceship