XCOM 2
323 ratings
Force Weapons
   
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File Size
Posted
Updated
10.697 MB
19 Jul, 2020 @ 5:59pm
19 Jul, 2023 @ 3:27pm
3 Change Notes ( view )
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Force Weapons

Description
This is a simple mod that adds some force-themed primary and secondary weapons, including Force Lightning in the same style used by various Sith in the Advent to Galactic Empire mod. While intended for use with Sith/Jedi characters, these weapons can be used by any character allowed to use assault rifles or pistols.

REQUIREMENTS

DLC
WOTC

Mods
Animation and Sockets Supplement
Community Highlander

WEAPONS

PRIMARY WEAPONS
-Advanced with Assault Rifle Schematics
-Will benefit from perks affecting Assault Rifles.
-The primary versions utilize Templar move animations with custom idle anims (credit to Musashi for making those). There are custom reload animations as well. There are no custom armory animations.

Force Lightning
-Functions the same as an assault rifle. Point and zap.
-Damage type is electrical.

Force Shove
Does minimal damage but has a chance to knockback and stun enemies for 2 actions.

SECONDARY WEAPONS
Advanced with Pistol Schematics
Will benefit from perks affecting Pistols.

Force Shock
-Functions the same as a pistol. Point and zap.
-Damage type is electrical.

Force Push
Does minimal damage but has a chance to knockback and stun enemies for 1 action.

CREDITS
Force push ability icons are by neIVIesis.

Some animations and sound effects are from Musashi's Revised Jedi Class Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2031929512
55 Comments
Dęąth Viper 24 Dec, 2024 @ 7:24am 
There are very interesting. I am going to make a mod that alters these to be their own weapon categories for my class pack! Thanks!
Lyserus 14 Oct, 2024 @ 9:41am 
Given the minimal damage it has, shouldn't force shove and push be a little more reliable and easier to hit?
Praesentia Innominatam 11 Oct, 2024 @ 2:24pm 
I'm having an issue where the person using the lightning walks with their torso backwards but with their legs facing forward
ENTERPRISE 22 Apr, 2024 @ 5:40am 
I would like to increase the upgrade slots for the weapons in this mode. Does anyone know how to modify the ini file? Please help me.
armbarchris 2 Jan, 2024 @ 5:38pm 
@vinistrifezza: It's literally an alternate skin for the basic weapons. If the class can use a weapon, it can use this.
vinistrifezza 2 Jan, 2024 @ 5:19pm 
Hey man, plz, do this mod work with biotic class :D
alfre1070 16 Dec, 2023 @ 7:02am 
For some reason I can't see them listed under weapons anymore. They're only showing as items you can research.
MostlyHarmless  [author] 3 Aug, 2023 @ 6:37am 
@CantankerArt: They should work for any class that can use Rifles or Pistols.

@Zigg Price: huh. I saw something along those lines happen to a streamer once. No idea what caused it.
CantankerArt 2 Aug, 2023 @ 9:01am 
does this work on modded classes? I have the marauder class mod (swords and pistols) and he cant equip it...?
Zigg Price 23 Jul, 2023 @ 11:38am 
I've been seeing some weird animation issues, so it might be a "me" thing. For instance, when I use Throw Axe on Hunter's Axe, I just do a normal melee attack but it hits an enemy in the distance. So I think I'm going to finish this campaign then do a big reinstall.