RimWorld
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Vanilla Weapons Expanded - Grenades
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Mod, 1.4, 1.5, 1.6
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1.019 MB
11 aug 2020 om 11:57
2 jul om 11:13
12 wijzigingsnotities (weergeven)

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Vanilla Weapons Expanded - Grenades

In 2 verzamelingen van Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Omschrijving

[www.patreon.com]






This mod is CE compatible.



1.1.0 (21/06/2021): Now with 100% more Tear Gas Grenade Belts!




With a brand new utility item code introduced in RimWorld 1.2 update, I saw it as a perfect fit to make grenades be actually useful instead of forcing you to choose between a grenade and a rifle. By crafting grenade belts, you can now equip all vanilla and vanilla expanded grenade types on your pawn alongside any weapon you wish, and use them manually by selecting a special “throw grenade” button on the menu, next to the draft button.

You heard it right, now you can launch grenades and continue to fire your assault carbine at your enemies! No need to call out that single useless colonist that always carries just grenades. And did I mention the grenade belts render on the pawn, so you can at all times see which pawns can throw grenades?

What’s the drawback? Grenades on the belt are limited, much like the ammo for the Grenadier suit in Royalty DLC, you now need to refill the grenades after the charges deplete. You refill them using the grenade type they are made out of - Frag grenade belt gets refilled with frag grenades etc.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days. This mod has built in support for other Vanilla Expanded grenades - VWE smoke, flash and gas grenades as well as dynamite from VFE - Settlers!









[forms.gle]















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yeah!

Q: Do these belts spawn on enemies?
A: At the moment, no, but I can look into it if the need arises.

Q: Is this mod compatible with Run and Gun?
A: Yes, you can run, gun and throw nades!

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft belts?
A: Same workbench that you make that specific grenade on. It also unlocks with the exact same research.

Q: How to reload the grenade belt?
A: Right click the grenades on the floor and press “Reload using x”

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics and xml is created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!



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Populaire discussies Alles weergeven (2)
2
17 mei 2022 om 8:47
Why does this need 3000 research points?
SucháVoda
0
2 jun 2022 om 15:10
Don`t working :(
Styler
339 opmerkingen
narotiedu3 15 jul om 16:03 
Some belts are missing, does anyone have this issue too?
GetUrAssToMars 14 jul om 18:24 
please oh please allow npcs to spawn and use these. Making strictly utility belts would be an awesome replacement for vanilla mechanics.
Deankiller Turnupseed 15 mei om 15:59 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 1 mrt om 10:18 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello 19 feb om 16:26 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip 9 feb om 22:14 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty 9 feb om 5:34 
simple sidearms
C0lin2000 14 jan om 12:14 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd 9 okt 2024 om 18:29 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler 8 sep 2024 om 15:45 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)