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Thanks for the mod, great addition to the variety of gameplay indeed. I m new to the game and I encountered a problem that strange symbols/none are illustrated for the abilities provided by the mod, is it default with the modern UI setting?
Sorry if sb before me already asked, I searched but seemed no one raised this.
Thanks again
It essentially makes it so that there is a chance to increase your ego score whenever defeating a creature that has a higher ego score than your own. Its like the Psykers but now you can proc it on anything that has a higher ego score than your own.
Seems like steam didn't want to update my version again for some reason. So yeah its definitely not working, I talked to the devs about it because nothing has changed with the underlying paths and methods that shoulda caused it to break like that--at least from what I can see. Got confirmation that it is a bug--something like an early AND statement causing this and they told me it would be fixed next patch. What you're doing there can work but its not particularly mod friendly as it forces the mutation to load its effect earlier so any mod or mutation that is doing that might be affected as well. I'm still deciding if I'm gonna just leave it until the next patch fixes it or wait but I'll think of something by the end of the week.
I added this block of code in Animancy.cs:
public override void Register(GameObject Object, IEventRegistrar Registrar)
{
Registrar.Register(Object, AwardXPEvent.ID, XRL.EventOrder.EXTREMELY_EARLY);
base.Register(Object, Registrar);
}
I'll double check and see whats going on!
@SpaceLatency
I can try rewording it if that helps!
@TheoryInfinity
I will see if I can fix this, thanks!