Project Zomboid

Project Zomboid

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Bow and Arrow
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24 Aug, 2020 @ 2:25pm
29 Dec, 2024 @ 6:36am
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Bow and Arrow

Description
Made for Build 41 and not patched for Build 42.

Adds archery.
Glitched in multiplayer (Arrows are more lethal because of a game limitation (This could be worked around). The bow looks different to other players when it is drawn (A fix was attempted but with only one instance of the game running, for lack of RAM)).
Not working with a controller (For lack of a controller to test with. Oh, a controller can be emulated).
In the latest game version the arrows do not pitch up or down.

(I am currently not playing project zomboid or modding it much though)

You assemble arrows with the right-click menu, like with firearm attachments, instead of with the recipe menu.

How fast your character can nock an arrow and how well he can aim depend on his archery skill (and panic and tiredness). Your character can start with the "Archer" trait. Hitting targets is easier when they are close than when they are far away. An arrow is nocked with the reload button. The bow uses the same controls as firearms, so you can check the controls page. This mod shows green circles over the targets' heads as part of a custom targeting system.

It's not exactly balanced right now, but it might be a bit of fun, maybe. (This sentence was typed long ago :/ )

A wooden bow can be made by the character. There is also a compound bow without a recipe.
Bow: Plank + knife
Bow string: Twine
Arrow shaft: Sturdy stick + knife
Arrowhead: Either a nail hammered against a big hammerhead; or spoon/butterknife and saw; or a sharpned stone
Fletchings: DuctTape or something + scissors; or from butchering a bird


This mod uses its own aiming system, so it doesn't intermesh with any other mod that does things with aiming systems unless the other mod is specifically programmed to do so. For example it probably does not collaborate with Advanced Trajectory. It shouldn't glitch with Advanced Trajectory, it just uses its own separate code.


Possible additions (Though actually perhaps I am unlikely to put the time into doing most of these. Also archery is going to be added to the base game which makes me extra unlikely to so much more work on this mod):
. Adding more detail to bow making, like different sorts of wood and different bow designs and humidity (Probably not. It would ideally involve finding how to get the Lua to distinguish conifer wood from deciduous wood).
. Balancing (Two different ways of aiming - looking down the arrow, and not looking down the arrow. The Archer trait giving good looking-down-the-arrow skill. Looking down the arrow being slow to aim and bad against moving targets. Instinctive archery being good for hitting moving targets, and at shooting without spending time aiming)
. Seeing arrows stuck in zombies (partly done)
. A quiver (done. added compatibility with another mod's quiver)
. Translations (got some Russian and Korean)
. Other sorts of bow like recurve laminated and composite and mechanical, and stone-shooting (added one)
. Shooting at zombies lower down than the archer.
. Shooting at superb and subpar survivors.
. Target practice.
. Getting tired from drawing the bow
. Having separate aim and draw buttons
. The sounds someone made (or maybe not eew)
. Shooting over fences
. A bow holster
. Shooting molotovs
. Strings snapping
. Making the compound bow look better on the back with a bag
. Aiming with a controller (using a controller emulator)
. Note to self on reduced action time mod incompatibility.

Acknowledgements:
. To make the arrow move and detect collisions I used Driving Cars Mod by nolanritchie to start with, where the item is picked up and put down again to move it.
. The lua tooltip things were originally copied from something like ORGM.

Zomboid log file for error messages:
HardDrive:\Users\Username\Zomboid\Logs

Someone made this mod for this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824362101
"Bow and Arrow Addon" "QoL Addon"

There is also a mod for alternative drawing. And there's another one that implements that mod differently. This code has not yet been merged with this mod, my apology for being tardy :c

Compatible with the quiver in the mod "Better Belts". The quiver makes nocking an arrow a bit faster too.

There's a mod that does something with this mod and others. (I wonder what I meant by this line. Oh, maybe it was the "Way of the Bow" mod)

In case you want to know how to do things with this mod's modular arrow system, There's an example mod that adds a glass arrowhead and things in the "discussions" section of this page.

I remember there was a mod that makes changes to this mod like adding flint arrowheads and more ways of making fletchings but it's not listed in this mod description, which is inconvenient.

I'm all right with mods of this mod being made, like retextures and other things, and also mod packs. I'm okay with someone using code or artwork from this mod for another mod, like a Star Wars blaster mod or another archery mod, or an edited version of this mod for example. There's no need to ask me, I might take days or months to reply. The discussions section of this mod gives an example mod for this mod.

Workshop ID: 2208315526
Mod ID: MandelaBowAndArrow
Popular Discussions View All (20)
2
27 Jun @ 6:10pm
Suggestions:
AltenRoguerz
4
22 Mar @ 4:46pm
Constant error between mods
Sideroht
7
26 Jan @ 3:13pm
Bow with controller
Syam
1,177 Comments
ethanp89 25 Jun @ 5:10pm 
Totally understandable. I just used a custom zombie loot mod to add tin cans, pop cans etc. for drops. Thanks!
Gluten the Sensitive  [author] 25 Jun @ 2:03pm 
Shooting makes a sound with a low radius of "4". That might me four tiles or yards or metres.
Something about butchering a bird gives feather fletchings in this mod. Realistically, I imagine birch bark might work, and parchment would work, but neither are implemented.
ethanp89 23 Jun @ 9:11am 
Love this mod, but are there any other ways to make fletchings? As a wilderness survival run it's hard to find loot like that. Would be nice to make out of leather strips or something.
DoktorFar 12 Jun @ 8:23am 
@Lillo I think firing the bow in itself does not alert zeds. But if the arrow hits a zed I think that seems like that can make some noise that makes zeds close turn around towards the sound? And in doing so you may enter their viewing cone. Im not 100% sure.
KJILL13 12 Jun @ 3:05am 
will it ever work on build 42
Lillo 4 Jun @ 11:03am 
is it silent? like, does it attract zombies with noise
Chris.B.Baked 26 May @ 5:37am 
nvm im just dumb and thought it would be a job not a skill. sry for the misinfo
DoktorFar 26 May @ 4:52am 
@Chris.B.Baked it definitely works on 41.
Gluten the Sensitive  [author] 1 May @ 12:41pm 
marshmalle justice that sounds like a glitch of some sort, the debug log should say more.
AltenRoguerz If you mean the multiplayer problem I don't know. I tried fixing it but it didn't work, and it was taking a very very long time to test on multiplayer because of the pc's specs and the game's requirements. perhaps if I kept trying things I could fix it eventually. I think I remember the newer PZ was going to have its own archery for shooting animals and eating them actually.
AltenRoguerz 8 Apr @ 2:29pm 
Will RifleBow ever be fixed???