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Sadly no.
You can't take the decision or join an elective league as a merchant republic, nor can you change your succession law to Elective League once you convert your tribal league to a merchant republic.
It's actually quite interesting, since I haven't implemented any special behaviour for those cases AFAIK.
Converting to feudalism only converts yourself and your succession law changes to gavelkind.
You can, however change to Feudal Elective League (just called "Elective League" in the law tab) with the usual succesion law change restriction (reigned for 10 years a.s.o)
In my limited testing, converting to a Merchant Republic converted my vassal-allies to a Merchant Republic as well and made them major houses.
Glad you enjoy the mod :)
I've actually tried to make a ck3 version before and I do plan to make one at some point
But right now I can't say when I'll actually get to it.
You have to declare independence through the usual means (faction), so... kind of?
But there are no new special buttons or anything in that regard.
Sorry to hear about that.
Downloading the mod does work for me.
Is this the only mod you're experiencing this issue with?
The only thing I can say is that I've experienced the same thing before and the following steps seemed to fix it.
-Unsubcribe from this mod
-Delete "elective_leagues_expanded.zip" and "elective_leagues_expanded.mod.mod"
in your "Documents\Paradox Interactive\Crusader Kings II\mod" folder
-Resubscribe to the mod
-Start the ck2 launcher (wait maybe a minute)
-Restart the ck2 launcher
-Repeat the those steps a few times
If that didn't fix it, maybe try the following:
https://appuals.com/fix-steam-workshop-not-downloading-mods/
I hope I was able to help you.