Serious Sam 3: BFE

Serious Sam 3: BFE

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Enemy Pack ZETA [URP Addon]
   
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Content: Enemies
File Size
Posted
Updated
264.476 MB
28 Aug, 2020 @ 7:10am
8 Mar, 2022 @ 7:10am
7 Change Notes ( view )
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Enemy Pack ZETA [URP Addon]

In 1 collection by Opticus
Serious Sam 3 BFE Premium Edition
51 items
Description
My final and largest enemy resource containing 48 enemies. It extends the Ultimate Resource Pack by Solais. The enemies follow a strict faithful BFE design.


Content Folder

For mapmakers:

Content Path (Puppets): Content/SeriousSam3/Databases/Puppets/Enemies/New

Content Path (Behaviors): Content/SeriousSam3/Databases/Behaviors/Enemies/New

Enemies

- Arachnoid General Aquamarine
- Arachnoid General Black
- Arachnoid General White
- Arachnoid General Yellow
- Arachnoid General Green
- Arachnoid General Orange

- Arachnoid Soldier Yellow
- Arachnoid Soldier White
- Arachnoid Soldier Wizard
- Arachnoid Soldier Orange

- Beheaded Butcher
- Beheaded Cannonade
- Beheaded Detonator

- Cavedemon Poisonous

- Harpy Archer
- Harpy Bomber
- Harpy Skystriker

- Kamikaze Nuclear

- Khnum Albino
- Khnum Infected
- Khnum Warsmith

- Kleer Charcoal
- Kleer Metal
- Kleer Seargent

- Magibullet

- Reptiloid Spark
- Reptiloid Rainbow

- Scrapjack Berserker
- Scrapjack Harpooner
- Scrapjack Inferno

- Soldier Autoshotgun
- Soldier Pistol
- Soldier Elite Rocketeer
- Soldier Elite Autosniper
- Soldier Elite Flamethrower

- Spider Jumper
- Spider Jumper Small

- Technopolip Atillery
- Technopolip Bomber
- Technopolip Eradicator
- Technopolip Minigunner
- Technopolip Excavator

- Turret: Flak
- Turret: Atillery

- Werebull Albino
- Werebull Demonic
- Werebull Hellish



-----===== UPDATES =====-----

Update(08.03.2022):

- Reduced the damage of the elite soldier rockets by 50%
- Elite Soldiers have now a higher firing pause between shots

Update (22.07.2021):

- Fixed broken werebull attacks, they should work properly now
- Added a bunch of new custom enemies that can be used for map making

Update (16.08.2021):

- Fixed the bomb projectile from the bomber harpy. It won't explode now in mid-air
- Redjusted the shooting pattern of the aquamarine arachnoid general
- Reduced the HP of the big jumping spider from 400 to 300 (instant kill with sniper or 2 rockets possible)
- Redcued movement speed of jumping spiders slightly
6 Comments
Fulgore 5 May, 2024 @ 3:59am 
Пж зделай на ФЬЮЖН
Fulgore 31 Mar, 2024 @ 5:09am 
do you make a fusion port please?
timilyo80 23 Sep, 2020 @ 4:57am 
Consider me surprise, I thought you would ghost me like everyone else before me, but I got good news instead!
I didn't really mess with all that "BFE to Fusion port" thing, so I didn't knew it would be that complicated. My only refference was that Swamp survival that ported EVERY Norbo's enemies cause why not, so I thought it would had been somewhat easy.
Good luck with your porting!
Opticus  [author] 23 Sep, 2020 @ 3:22am 
@timilyo80: The fusion port is WIP. Since you cannot move files in the editor in fusion, I have to generate a new asset ID for every single file, which takes in fact some time. To the issue with the bulls: In BFE the bulls don't gain their "Run Over foe" attack trough the EP or CB files, a script checks only for the name "werebuli.ep" and applies the attack to that bull, and if the file isn't named like that, the bull wont be able to damage you. So I had to improvise a bit and I know also that it is a bit unfair. But I haven't found any other solutions for that.
timilyo80 22 Sep, 2020 @ 4:27pm 
Is there a specific reason why this is not in Fusion? People using custom enemies that are not made by solais are already pretty rare, but if you put it in the outdated workshop, finding users will be particulary hard.

(Also, if your goal with the bulls was to make them unavoidable, just don't pls. The 2 lazer hitscan Arachnoid and the 3 bulls are just straight up unfair, so be carful with them and, maybe, also some other enemies)
martianinferno98 28 Aug, 2020 @ 2:35pm 
Do you plan to port this to Serious Sam Fusion?