RimWorld

RimWorld

831 ratings
Pocket Sand
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
800.164 KB
11 Sep, 2020 @ 6:28pm
21 Jul @ 2:34pm
23 Change Notes ( view )

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Pocket Sand

Description
Pocket Sand!

Surprise your enemies with that weapon in your pocket. Actual sand not included

Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it.

  • No tool auto-switching based on job/distance.
  • No pawn remembering what gear it had equipped and getting stuck on a equip-unequip loop when it tries to store its active weapon on a locker then dying of hunger.
  • Just a few buttons to manually equip a gun, knife, or what have you.

Similar to the old SimpleSidearms, when there wasn't a pawn memory, but even lightweighter.

Combat Extended Compatible.

Load Before Combat Extended

Changelog
2025-07-21
  • Updated unload behaviour to respect drug / stock policies
  • Added option to prevent Odyssey shuttles from taking the passengers inventory
  • If the above is not selected, but prevent caravan unloading weapons is, Odyssey shuttles still won't take weapons from the passengers

2025-06-13
  • 1.6 Support

2024-03-20
  • 1.5 Support

2022-10-23
  • 1.4 Support

2022-07-07
  • No Longer able to equip things biocoded to other pawns

2021-07-16
  • Updated for 1.3

2021-05-29
  • Gizmos now work when multiple pawns are selected, allowing for batch equipment changing.
  • (Optional) Added Replacement Caravan unload jobs, to prevent pawns from unloading their weapons.
  • (Optional) Added Replacement Equip/Unequip jobs, to enable a delay on equipment swapping. Picking up new equipment from the floor will now store the currently held one to inventory.
  • (Optional) Added a carry capacity check to prevent pawns from picking up weapons while over-encumbered. Only applies to equipment on floor.
  • Added Mod Configuration Menu, for the above options.
  • Actual sand still not included.

2021-06-05
  • Changed mass-check behaviour to not allow pickup if the pawn is over capacity, instead of if pawn would be over capacity.
269 Comments
Zoe, the Bad Wolf 22 Jul @ 11:23pm 
@Reisen,

Thank you so much for all the fixes! :D
Reisen  [author] 21 Jul @ 7:05pm 
@M1128
Try unsubscribing and subscribing again, it should've been fixed earlier today.

If it still happens, i'll need a log (and maybe save file)
M1128 21 Jul @ 6:24pm 
Unload freeze with odyssey passenger shuttle
Cannable Dirt 21 Jul @ 3:38pm 
Lightweighter
johndoe123456 21 Jul @ 3:18pm 
Bless 🙏
Dizzy Ioeuy 21 Jul @ 2:41pm 
Yeah, baby, now we back in business. Best multiple weapon solution in the workshop. TY!
Reisen  [author] 21 Jul @ 2:35pm 
Small update again, to make custom unload behavior respect keep drugs / stock policy just like vanilla.
Reisen  [author] 21 Jul @ 11:24am 
Update should've fixed caravan freezing issues.

@Jyanwoods
That's intended behaviour (with vanilla, CE has its own caravan unload jobdriver that supercedes pocket sand)
PocketSand doesn't keep track of what was picked up, only shows a gizmo for weapons in the pawn inner inventory
So when a caravan returns, and the option to prevent weapon unloading is active, weapons that end up in pawn inventory from the caravan stay in the pawn.
Reisen  [author] 21 Jul @ 10:00am 
Rolled back the shuttle changes while i work around the issue
RTX4090 21 Jul @ 8:47am 
same bug (unload freeze) here, maybe recent change cause this problem.