Kenshi
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Vanilla World Revisited
   
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6.812 MB
16 Sep, 2020 @ 9:11pm
25 May @ 4:29pm
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Vanilla World Revisited

Description
Redone most of the towns and outposts architecture in a more accurate way.
Some places was slightly expanded and reinforced to keep the game more alive, while keeping base game atmosphere and balance in place.

• Most major towns and outposts architecture was redone in a more accurate way. The main goal was fixes for inaccessible/sloppy placed buildings, objects and walls sections. All towns keeps their original stuff (shops, bars, residents, recruit spawn list etc.) nothing was removed.
• Major factions now have additional higher ranked units (stats wise) and ranged units with crossbows among the military squads will be more common now.
• Added several world states for places like Dust King Tower, Tower of Ninjas, Fort Mirage, Old Prison, ­­­­­­Iron HQ, Black Dog Hq, Deadhive Overrun ruins.
• Repopulation (regeneration) state for all major towns, bars, shops and guilds.
• Improved AI behaviors for some cases (hospital and guards).
• Few custom unique recruits.
• Items from list below now included in crafting list:

Sleeveless Dustcoat
Hack Stopper Armor set (Valamon)
Ancient Samurai Armor (Cat-Lon's Exile)
Thief's Arm Left
Steady Arm Right


Cannibals, Western and Southern Hive remain unchanged at the current version of the mod, any mod which change those factions are fully compatible with this mod.


All changes uses vanilla game assets. Should be compatible with anything, except mods which changes same level data (default vanilla buildings and town placement in this case).
No game performance impacts. Everything was done close to vanilla.


Import or new game start required.
13 Comments
He11y^  [author] 18 Jan @ 4:06am 
Manual installation method, just for info, skip that if the first advice work.

Alternative method with the manual mod handling. You can place the mod directry in the Kenshi mod folder. In this case copy "2231017662" folder from the workshop directory and place it to "Kenshi\mods\". After that rename this folder with the same name as a master mod file name inside it ("2231017662" rename to "NPC Town Tweaks").

If using manual method you need to unsubscribe from the mod workshop page after you did all the steps above to avoid duplicates. Mods installed by this method are not handled by the workshop system anymore and you will need to manually update them every time if they receive the updates.
He11y^  [author] 18 Jan @ 4:05am 
@tasaroca
First try to sub and unsub, might be a steam workshop issue. After you subscribe navigate to your steam workshop installation folder: Steam\steamapps\workshop\content\233860\ - this is where you can find workshop mods for Kenshi. Each folder named by the mod id, this mod id is - "2231017662" check if you have it. Original name for the mod file is "NPC Town Tweaks.mod", this is the name you should look in the load older.
tasaroca 17 Jan @ 3:18pm 
after subing this mod does not appear in my load order any idea why?
He11y^  [author] 1 Aug, 2024 @ 7:16pm 
@DPREDATORIAN
"Agony demons Mod" and "Assaultron Race" are fully compatible.
"Child Mod" not just add childrens to the world, it replaces some default vanilla game residents with them, however it fully compatible (all should be loaded below my mod). "Cat's Clothing Overhaul" also have no issues, this mod should be placed above my mod in load order.

All the mods have no conflict entries with my mod in FCS, also i make a quick check for conflicts in game and everything was also fine. When you combine such mods together you must import your game or start a new one for them working correctly.

Ensure that mods installed correctly and you have proper load order. Otherwise the issue might be with somewhere else.
DPREDATORIAN 1 Aug, 2024 @ 1:32pm 
Child Mod ,Child Mod,Assaultron ,RaceAgony demons, el caso de aqui es raro Cat's Clothing Overhaul solo los que tiene la ropa se quedan quietos en un esquina . los otros mencionados también se quedan amontonados en un esquina sin moverse por la ciudad
He11y^  [author] 1 Aug, 2024 @ 3:45am 
@DPREDATORIAN, can you name those mods?
This mod should be compatible with any race mod, well at least which i know.
DPREDATORIAN 31 Jul, 2024 @ 11:57pm 
Amigo tu mod está muy bien pero entra en conflicto con varios mods que agregan nueva razas y pues no camina por la ciudades se quedan amontonados en un esquina si sabes cómo puedo arreglarlo dime porfa tu mod está muy bien es el único defecto que le ví
IceSykle 2 Dec, 2022 @ 10:48pm 
ah k thank you that is exactly what i was wondering
He11y^  [author] 2 Dec, 2022 @ 12:07pm 
If you asking about "Vanilla Remastered - Settlements" mod - it's not compatible,since both mods affect same level data and settlements,like holy and slaver farms.
IceSykle 1 Dec, 2022 @ 3:48am 
is this compatable with vanilla remastered