Garry's Mod
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Fiery HL2 & CSS Weapons Pack
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
ファイルサイズ
投稿日
更新日
40.459 KB
2020年9月17日 12時18分
2021年6月29日 13時59分
5 項目の変更履歴 ( 表示 )

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Fiery HL2 & CSS Weapons Pack

Jazzy Joyce 作成の 1 件のコレクション
Fiery Weapons Base
10 アイテム
解説
The basic stock weapons available from HL2 and CS:S

Includes no additional models, materials, or sounds! Making it great for servers!



=======================================================================
The BETA 2 for Fiery Weapons is here!

Enjoy the classic Source weapons feel with all the advanced bells and whistles!

Make your own high-complexity scripted weapons with ease

Spice up your RP experience with the mag removal and chambering features

Have fun with the built in aim assist!


Crunches complex viewmodel and 3rd person animations into efficient, correct SWEP status animations , as-well as handling playback rates, sounds, Idling, and ironsights

Dual wielded weapons are supported and intuitive, using Right and Left mouse controls for fire

When enabled, weapons won't use Ironsights, and will instead use Aim Assist!
• Uses the con var: swep_AutoAim (0 or 1)
• Weapons held when this var is flipped need to be re-drawn to work
• Aim assist is currently unbiased, but is planned to look at player teams for future filtering
• When close enough to enemies, aim assist will aim for the head

Weapons cannot fire underwater unless specified (USP & MP5 Navy can)

When firing rapidly, bullets start to rise upward to accommodate recoil animations!

SWEPs can break down doors at certain ranges. Shotguns will do this by default

SWEPs can ignite close targets (where enabled)

SWEPS can be topped off with a reload


Ability to drop a weapons magazine with full animations great for RP (Shotguns have animations for this in works) (Akimbos currently are being looked at for alternative key combos for this)
• (Drop weapon may be added as well)
• To use this, Hold Right Mouse + E + R

Magazine gibs will be dropped according to the SWEPS view model name or explicit mag type (self.Mag = mdl)
Self.NoMag overrides this if true!

=======================================================================
cl_crosshair_r - crosshair red
cl_crosshair_g - crosshair green
cl_crosshair_b - crosshair blue
cl_crosshair_a - crosshair alpha

cl_crosshair_scale - Crosshair scale (-1 to disable and use stock)
cl_crosshair_l - crosshair length (30 is default)
cl_crosshair_t - crosshair TOGGLE on or off
cl_crosshair_type - crosshair type (SEE BELOW)

-1 = Just the circle
0 = Just the circle

1
-- |
-- - o -
-- |
2
-- ||
-- = o =
-- ||
3
--
-- - o -
-- |

4
-- |
-- > o <
-- ^
5
-- .
-- ' o '
-- '
6
--
-- .
-- '' o ''
-- '
7
--
-- '-o-'
-- '
8
--
-- '=o='
-- '
9
--
-- '-o-'
-- '
10
--
-- '-o-'
-- '
11
-- o
-- '


=======================================================================
Fiery Weapons Base is a weapon base created from modified weapon_cs_base files and has been designed mostly for all around functionality of weapons, especially for gamemodes like RP

> The base is ONLY IN BETA !!! <

> You need CS:GO content for dropped magazines <
> If you do not have CS:GO, enter swep_DropMags 0 into developer console <


### This page is the central addon for Fiery Weapons Base! ###

If there are any errors, suggestions, comments, bug reports, please post them!
We are still trying to improve and develop!

To view the collection of Fiery Weapons click this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2231714961
=======================================================================
7 件のコメント
Major Gamingdog 2024年6月1日 15時11分 
the weapons only show errors in first person
Jazzy Joyce  [作成者] 2022年4月23日 11時04分 
Hi Itigra,

Yes this is easily possible, you would simply need to redefine the SecondaryAttack() function and have it call self:AltMelee() and use self.MeleeDamage to define the damage

You may also want to add secondary delay and make sure you can attack in the redefine:

if self:CanSecondaryAttack() then
self:AltMelee()
self.Weapon:SetNextSecondaryFire( <A DELAY> )
end

Using just this addon, you can make an addon, relate it to weapon_fiery_base, and it will work locally! Please feel free to ask any other questions on implementation!

Happy Coding!
Templar 2022年4月20日 9時48分 
could you make a swep were you can have a melee weapon in one hand and a ranged in the other?
Jazzy Joyce  [作成者] 2020年9月23日 17時32分 
For more weapons of this type, try out the Plus Pack #1!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=640618228
Or
Plus Pack #2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=567320175

These will include more items in the Fiery Weapons family!
dragonrage519 2020年9月18日 10時44分 
But beyond the errors there, its not bad, though, with some of the packs you have for this, hands don't appear, not even default ones
dragonrage519 2020年9月18日 10時40分 
So, I have all the required addons for your most recent uploads, but, for several of the weapons, they have one or more of the following problems: Giant red Error instead of weapon, missing texture, missing sounds

I am not sure if this is because it doesn't interact with some addons or simply it doesn't have the files
avast windows 2020年9月17日 21時46分 
not bad