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Bir çeviri sorunu bildirin
Yes this is easily possible, you would simply need to redefine the SecondaryAttack() function and have it call self:AltMelee() and use self.MeleeDamage to define the damage
You may also want to add secondary delay and make sure you can attack in the redefine:
if self:CanSecondaryAttack() then
self:AltMelee()
self.Weapon:SetNextSecondaryFire( <A DELAY> )
end
Using just this addon, you can make an addon, relate it to weapon_fiery_base, and it will work locally! Please feel free to ask any other questions on implementation!
Happy Coding!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=640618228
Or
Plus Pack #2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=567320175
These will include more items in the Fiery Weapons family!
I am not sure if this is because it doesn't interact with some addons or simply it doesn't have the files