Stellaris

Stellaris

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Ultimate Automation 4.0
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4.938 MB
6 Oct, 2020 @ 11:49am
4 Jun @ 11:50am
88 Change Notes ( view )

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Ultimate Automation 4.0

Description
This will automate some of the more tedious and clicky actions while playing Stellaris. If you’d like to read your events or manage the more important and time critical things, turn on all them options! :D
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The automations that are currently available and optional:
  • Auto colony manager: Enabling this automation will make additional colony automation available in the "Planet Automation" menu when in the planet view (such as auto Medical Centers and wilderness Cradles of Rebirth, etc). This also includes auto planetary decisions through a new button on the left when in planet view.

  • Auto fleet/army merger: Enabling this automation will automatically merge fleets or armies that were present (built) at the time of this being enabled.

  • Auto pop migration: Enabling this automation will automatically resettle unemployed pops to planets that have free jobs at the usual cost. There is also an option for it to resettle to the Synaptic Lathe.

  • Auto construct megastructures: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct megastructures as many as it's allowed (capped). This feature currently includes Hyper Relays, Gateways, Orbital Rings, Dyson Swarms, Arc Furnace and Central, Major, and Minor Habitats. It also includes all 3 Frameworld megastructures from Gigastructures.

  • Auto recruit armies: Enabling this automation will automatically recruit the chosen army on every owned planet until disabled.

  • Auto construct outposts: Enabling this automation will make a new button appear on the left side of the screen whenever a construction ship is selected. The button will make the construction ship automatically construct outposts.

  • Auto fleet attack: Enabling this automation will make a new button appear on the left side of the screen whenever a fleet is selected. The button will make the selected fleet automatically attack the nearest enemy and/or bombard planets with the bombardment stance selected from the settings.

  • Auto army invade: Enabling this automation will automatically set all armies to Aggressive Stance which will make the army automatically follow friendly military fleets (that 'attach' when both fleets are in the same system) and invade hostile planets, if the odds of success are favourable.

  • Auto recruit leaders: Enabling this automation will automatically recruit and assign the chosen leaders.

  • Auto planet destroyer: Enabling this automation will make all planet destroyers automatically destroy the nearest hostile planet that is within a neighboring system.

  • Auto colonisation: Enabling this automation will automatically build a colony ship and colonise the nearest planet with a chosen habitability or more.

  • Auto upgrade megastructures: Enabling this automation will automatically upgrade megastructures (gigastructures and NSC included).

  • Auto terraforming: Enabling this automation will automatically terraform planets to the planet type that was chosen in the settings.

  • Auto upgrade/manage starbases: Enabling this automation will automatically upgrade a starbase once per month (or faster) from a specified level in the settings. The upgrading of outposts will stop once the starbase cap is reached. All starbases can also be downgraded simultaneously from a specified level using the options.
All these options are accessible through a shortcut 'Y' or the dedicated button and can be enabled using the ever so shiny main menu.

Latest updates:
- The automation "Auto pop migration" now works in 4.0 as well.
- The automation "Auto construct megastructures" had major and minor habitats remove as they now automatically pop up as the habitat expands/upgrades.
- The automation "Auto colony manager" now has "Automate Biomass" and "Automate Research and Unity" which will fill the first building section with Cradles of Rebirth and the rest with Harmonic Cores for wilderness empires (as a hear that vanilla automation is not very good for wilderness).
- The automation "Auto construct megastructures" now has the Arc Furnace megastructure and for better results, it will only place them where there are more than 8 celestial objects in the system!

Currently in progress:
- Loads of things that I choose on a whim haha (from the list).

Future development:
- Auto continuation of excavations
- Auto slave marketing
- Auto agendas
- Expanded automation for planets
- Auto market/resource manager
- Auto reverse engineering of minor artefacts
- Reworking "Auto terraforming" and "Auto construct outposts" to be faster, more efficient in movement and more strategic (i.e., not getting cut off; prioritising)
- Add resource limits to some of the automation e.g., only use this much alloy and once depleted, player can reset it.

Plus extra automation that I cannot think of right now and any suggestions from discussions or comments.
If you have a suggestion or an idea, then please comment or leave a post in the discussions.

Supported Languages:
- English
- Not used (outdated); Chinese - requested and translated by amiba
- Not used (outdated); German - requested and translated by BloodThirst
- Not used (outdated); Russian - requested and translated by Jonathan
- Not used (outdated); French - requested and translated by Ashardalon

Compatibility:
- Fully compatible with other mods* but should be prioritised over other UI mods due to button; so placed last in the load order (at the bottom).
- Save compatible but should disable and enable automation features after an update.

*Apart from Compact UI Top-bar.

Known issues:
- The automation "Auto fleet merger" being a bit weird/flaky.
However, apart from that, none... Probably ;P

Special thanks:
Koikkis65 - Thank you for helping out in some of these!

Other mods:
Game Performance Optimisation Fix
Original Origins, Traits, and Civics
Cleanse & Rebirth

Communication and support:
A discord sever to help me out or just for discussions about the mods: https://discord.gg/wh4HZuVzs7

Making these mods is very time consuming and so, if anyone would like to help out with modding, by all means get in touch ;). If you like the mod and would like to help out in other ways, please consider donating with the button below (thanks!).

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Donated This Month: £0
Popular Discussions View All (3)
228
21 May @ 2:11pm
Bug Reports
RegiZero
139
27 Jun @ 7:33am
Adjustments and ideas that should be considered
RegiZero
1,310 Comments
Wrathsfury 5 hours ago 
Great mod, it makes the game amazing:steamhappy:
Dizz 20 hours ago 
@RegiZero Thank you for looking into it.

The mod is incredible even if one single component is having issues. Take my award! :praisesun:
BUBlitzo 9 Jul @ 12:37pm 
I cant get it to do it so im not sure if it can but is it able to auto upgrade buildings when it can as for some reason the vannila wont do it.
winasc 9 Jul @ 3:54am 
Hello! Thanks to your work, I’m really enjoying the game.
I was wondering—when using the Hive Mind, even with the auto pop migration feature enabled, the Maintenance Drones don’t seem to migrate.
In your version of the game, does this feature work correctly?

Thank you very much!
RegiZero  [author] 1 Jul @ 2:26am 
@Dizz Hmm, OK. I'll fix that up in the next update in a few weeks; thanks for letting me know!
Dizz 30 Jun @ 6:49pm 
Mostly works and is nice. Automatic megastructure upgrading doesn't seem to work at all in v4.0.21 though. I do have some mods running but nothing megastructure-related. Oh well it's still very handy.
RegiZero  [author] 30 Jun @ 4:15am 
@Kayo Sure, I have the 3.14 version of the mod if you want it, I can pass it to you on discord (link in the mod description), or we can figure out something else if you don't have it.
Kayo 29 Jun @ 4:27pm 
Is it possible to revert to a 3.14 version?
Awesome1208 28 Jun @ 9:28am 
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Dasharius 19 Jun @ 12:46pm 
@RegiZero I hear you. Time really is the only real currency we’ve got, and choosing how to spend it is not easy. What you do - making and sharing mods - is a big contribution to the community, and honestly, it’s appreciated more than it’s probably said out loud.

Sometimes we don’t realize we’re already doing something worthwhile until we take a step back and look at it from the outside. It’s good to ask those questions - what’s worth continuing, what’s worth changing - without burning yourself out or throwing it all away. I hope whatever direction you pick next feels like the right one for you.

Also, being able to say “yeah, I should’ve said that differently” is honestly harder than justifying it, so a lot of respect for that. Not everyone’s willing to go there.

Thanks for your thoughtful responses. I really appreciate your honesty :)