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I'm running with quite a few mods, but since you wrote it should be fully compatible + I worked a lot on the load order, I thought I'd ask. What could be the issue?
Tbh, the couple traits added here feel comparatively quite vanilla/tacked on. Would love if the traits, if necessary to be a part of the mod at all (plenty of mods for similar traits otherwise), offered more interesting modifiers and/or changed up your playstyle like the civics too!
- A new civic was added "Glass Cannon" that reduces ship vitality but increases fire power. This intensifies with the empire's command limit.
- The civic "Profusion Warfare" has been reworked where ship upkeep and cost decreases, but vitality also goes down. This intensifies with the empire's naval capacity.
- The civic "Ancient Power" has been replaced with "Unbreakable" where ship fire power decreases but vitality increases. This intensifies with the empire's starbase capacity.
- The origin "Ancient Seekers" had a new weapon added to the archaeological site rewards after finding all the keys.
- The origin "Absolute Zero" had its armor component passive effect changed from armor regeneration to armor hardening.
I think that about covers it but I may have missed something. Anyway, let me know if anything needs changing or you encounter any bugs!