Divinity: Original Sin 2

Divinity: Original Sin 2

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Multi-mod food, drinks, and potions fix
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.545 KB
24 Oct, 2020 @ 12:33pm
21 Apr, 2024 @ 6:31am
6 Change Notes ( view )

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Multi-mod food, drinks, and potions fix

Description
This mod fixes a small issue with foods, drinks, and potions occurring when running the game with some mods.

The issue
The issue presents itself in two forms:
- Foods and drinks (for instance Dinner, Mug of Beer, and Apple Juice) have their duration of effect reduced to 0, which makes all their effects aside from initial healing irrelevant because they disappear as soon as they are applied.
- Potions (for instance Fire Resistance Potion) don't benefit from the Five-Star-Dinner talent - their effect applies as if the character didn't have that talent.

The fix
Just subscribe to this mod and put it somewhere at the end of the mod list (at least after the mods that are known to have the issue).

The affected mods
Three mods seem to have the issue:
- Malchezzar's BonusUniques
- Malchezzar's Adaptive Lizards (I haven't personally tested this one, but the fix should work)
- Haelene's Priest Class

If you encounter a similar issue with another mod, this fix might very well apply to them as well. If it happens, please leave a comment with a link to the affected mod, so that I can add it to the list. Thanks!

Malchezzar's note: this isn't a problem that is specific to bonus uniques, this affects many mods and the general bugginess of food items in general (and their interactions with 5 star diner). My mods don't touch these stats at all and they still break, so this is more of a general fix for something wrong in their engine if anything. Still useful, just not specifically for bonus uniques.

Side note: the issue possibly comes from the inclusion of the GM mode as a dependency in the mod. For modders that might encounter the issue on their mods, it can be a good idea to check your dependencies and to remove anything that isn't necessary.
35 Comments
Krisys  [author] 5 Nov, 2024 @ 5:09am 
@AstrayCuriosity : Glad I could help :)
AstrayCuriosity 5 Nov, 2024 @ 5:03am 
Omg thank you so much I thought I had schizophrenia
Krisys  [author] 24 Jul, 2024 @ 2:01am 
@MeniliteZ : Glad to help if it works! :winter2019happyyul:
MeniliteZ 23 Jul, 2024 @ 5:27pm 
Oh wow, this might fix the Yet Another Templates Character Looks bug that does this!
Going to try it out!
Glad I stumbled on this!
Krisys  [author] 21 Apr, 2024 @ 7:22am 
@今天的阿雪也会恨你 : You're welcome! I hope you get no more issues with it :winter2019happyyul:
爱笑的大魔王 21 Apr, 2024 @ 7:05am 
hahaha,The problem has finally been resolved~ Thanks for your mod >_<
Krisys  [author] 21 Apr, 2024 @ 6:32am 
@今天的阿雪也会恨你 : Ok you were right, a few foods were based on a different parent data, so I missed them in my original fix. Crazy it took so long for someone to realize. Thanks for the report, it should be fixed now!
Krisys  [author] 21 Apr, 2024 @ 6:20am 
@今天的阿雪也会恨你 : Ok I'll check this out
爱笑的大魔王 21 Apr, 2024 @ 6:03am 
Sure, I just tested it again. I only selected LeaderLib, Bonus Uniques, and this Fix mod, and I placed this mod at the end of all the mods.I've tried both the V59 and V60 of the extender.
Bread, carrots, fish with +1 intelligence, apples/pears/tomatoes with +5% poison resistance, watermelons with +10% fire resistance, etc. the effects of these items are not doubled. Could you please try it as well?
Krisys  [author] 21 Apr, 2024 @ 4:16am 
@今天的阿雪也会恨你 : Are you sure you put the mod at the end of your load order? It should work on all foods without distinction, maybe something is loaded after it and overrides the changes for those specific foods?