Barotrauma

Barotrauma

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World War II - German Weapons, Equipment & Friends
   
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14.703 MB
3 Nov, 2020 @ 12:31am
23 Jun, 2021 @ 11:01am
28 Change Notes ( view )

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World War II - German Weapons, Equipment & Friends

Description
This mod includes weapons and equipment of WW2 Germany and some more stuff.

All firearms have reload sounds.

In addition I implemented a new crafting tree for ammunition and explosives.


If you have issues after mod updates, use the ingame 're-install' button or delete the mod file manually.
Folder to delete the mod is 'WW2Mod' in steamapps/common/Barotrauma/Mods

Weapons:

- Karabiner 98k
- Karabiner 98k ZF
- Gewehr-43
- Sturmgewehr-44
- FG-42
- MP-40
- MG-34
- Luger P08
- Webley Service Revolver (Yeeeeeeees!!!)
- Trenchgun Winchester Model 1912
- Flaregun
- Infantry Spade
- Panzerschreck
- Stielhandgranate / Potato Masher
- Molotow Cocktail
- Dynamite, Gelignite, Incendiary Bomb

Items:
- Hats and Helmets
- Ammonia hydroxide
- Nitrocellulose
- Bonethresher Kidney
- Lense
- Scope
- Star Shell Pouch

The weapons are supposed to follow 3 Tiers:

T1: Revolver, Luger P08, Karabiner 98k
T2: MP-40, Gewehr 43
T3: MG-34, Karabiner 98k ZF, Sturmgewehr-44

T3 weapons are costly and require high weapons skill, but are devastating if your character is proficient.
In addition to the normal rifle rounds, the scoped Karabiner 98k ZF is the only weapon able to shoot the uranium containing AP rounds. You also hit yourself in the face with the scope(minor lacerations), if you fail your weapons check.

Leave comments below.

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Inspired by Kickass Santa's "The M1Garand Mod" (it's really awesome) and GHOST_ECHO's Arty Mods
Thanks for all the people in the Discord Undertow Games Modding Server(especially Udrakan and EK).
Thanks for all my friends testing this stuff and especially Staros for helping me better understand xml and C#!
47 Comments
Twojstary 9 Aug, 2024 @ 5:21am 
Yea i cant see it too
NPC 16 Jun, 2024 @ 8:56pm 
its not in the thing when i search for it in mods Help anyone?
GreySciTe  [author] 4 Mar, 2024 @ 2:54am 
Thanks for the feedback!
gamerjack606 3 Mar, 2024 @ 5:23pm 
i got one recomendation for the guns add an ammo box for the loose rounds like the shotgun but have where they act like crates
gamerjack606 7 Nov, 2023 @ 5:44pm 
thx
GreySciTe  [author] 7 Nov, 2023 @ 1:28am 
Hey!

I have the clip item despawn and spawn a number of round items inside the container with a slight delay.

In this case of a k98 I spawn 5 k98rounds and tried to fit the delay to the reload sound.

<StatusEffect type="Always" target="Contained,This" disabledeltatime="true" delay="1" stackable="false">
<RequiredItem identifier="k98clip" type="Contained" />
<SpawnItem identifiers="k98round" spawnposition="ThisInventory" />
<SpawnItem identifiers="k98round" spawnposition="ThisInventory" />
<SpawnItem identifiers="k98round" spawnposition="ThisInventory" />
<SpawnItem identifiers="k98round" spawnposition="ThisInventory" />
<SpawnItem identifiers="k98round" spawnposition="ThisInventory" />
</StatusEffect>
gamerjack606 6 Nov, 2023 @ 10:30am 
hay its me again i was curios on the code of the clips how to do the mulit load
Average AMD neanderthal 29 May, 2023 @ 9:49am 
why are revolvers single shot? is the mod not properly updated?
gamerjack606 10 May, 2023 @ 3:44pm 
thx im a new mod dev but its a nice game to get into modding for new people easy modeling easy code to use and a fun game in general
GreySciTe  [author] 10 May, 2023 @ 7:40am 
But this can be problematic performancewise for automatic guns. That's why I removed it from a lot of my guns and just play the sound of the blank hitting the ground after a short delay. E.g.:

<StatusEffect type="OnUse" delay="0.8">
<Sound file="%ModDir%/Sounds/Impact/Parablank1.ogg" type="OnUse" range="500" selectionmode="Random" />
<Sound file="%ModDir%/Sounds/Impact/Parablank2.ogg" type="OnUse" range="500" />
<Sound file="%ModDir%/Sounds/Impact/Parablank3.ogg" type="OnUse" range="600" />
</StatusEffect>

In the new mod version I am about to create and will probably finish around end of mai I plan to use particle effects and see how it goes.