Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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More War & Less Peace
   
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Značky: mod, Campaign
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370.219 KB
6. lis. 2020 v 17.11
17. čvc. 2022 v 14.10
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More War & Less Peace

V 2 kolekcích od uživatele Hecleas
Best mods for Vanilla (Edition 2022)
39 položek
Hecleas Mod Rome II
9 položek
Popis
WAR & PEACE

-The AI ​​declared war more often on factions it doesn't like, so now be more careful with your diplomatic relations, because expect a faction that doesn't like you to declare war on you more easily.
There is a greater emphasis for passive, defensive factions, which will make it more active in your campaign.
-The possibility of being able to make a peace treaty have been reduced. You will see much less of a problem like a declaration of war and the turn after a peace treaty.



[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

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Počet komentářů: 48
cstannar 11. lis. 2024 v 5.58 
Will this mod work with all the campaigns; Rise of the Republic, Emperitor Augustus, Empire Divided etc.? How can you tell?
neilios9999 18. bře. 2023 v 11.32 
I'm trying to provoke the AI into war. It turns out mostly fruitless at the time even when I constantly raid and hostile agent action on them. Can you mod it so that the AI declares war upon certain thresholds ? Like maybe reaching - 50-100 or when the player's cultural influence is ascendant on their territories ?
Iskandar 3. zář. 2022 v 1.32 
Hey Hecleas, are your mods, in specific this one, compatible with the "War Weariness" mod?
Hecleas  [autor] 11. srp. 2022 v 12.57 
They are independent, take the ones you want
neilios9999 11. srp. 2022 v 11.05 
I'm subscribing this and Intercultural War. Can they both be used independently or do I have to subscribe and activate all of the required mods ?
Hecleas  [autor] 26. dub. 2022 v 12.34 
Update:
-AI declarations of wars have been reduced slightly
GuyAintGOOD 21. led. 2022 v 18.53 
Ah! I was looking through the db for the right table to edit, looks like you provided the perfect thing! I'm sure it will make my campaign much more interesting.
»Total War Gameplay« 20. pro. 2021 v 10.45 
Oh I thought you made the garrison units .
Hecleas  [autor] 19. pro. 2021 v 13.08 
On this mod the garrison does not depend on me because it depends on the vanilla version, for the Ultra Aggressive AI Campaign mod, the garrison has been revised to be of better quality and more capital, and just better in colony.
The choice of units depends on the availability of units from each faction in the base game.
You have to find the most accessible unit, it is meticulous because it can quickly have duplicates.
Unfortunately some factions lack unit diversity.
This overhaul tries to be the most logical, fair and balanced. And of course more pleasant than having 3 poor plebs units to defend a capital or the mod offers actions with much more army
»Total War Gameplay« 19. pro. 2021 v 11.25 
Hi, Love the mod , but I think something is wrong with the garrisons I played with Rome and the roman garrisons even have praetorian guard and evocati cohort after the reform, played with the Boii the same there sword followors and even oatsworn witch is good like it , BUT Im playing with macedon and they only got thorax swordsman. Just asking why ?!