Avorion

Avorion

30 ratings
Trade Routes
   
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Mods: Mod
File Size
Posted
Updated
854.937 KB
8 Nov, 2020 @ 1:10am
10 May @ 8:30am
23 Change Notes ( view )

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Trade Routes

Description
Trade Routes

Tired of manually supplying all your (or your friends) factories? Your cargo ships can do it for you. This mod adds configurable inter sector trade routes to the game, inspired by the Anno games. Your ships will trade goods in different sectors just like ships in Anno trade on islands.

Press the waypoint icon on the top right of your screen to open the interface and manage your trade routes. To start a trade route use the new ship order 'Traderoute' - available on the map and the ship interaction menu (press 'F').

Note: Ignore the [ABANDONED] note on required mods, just install them, it will work well - I will keep up compatibility.

Issues
Known issues: https://gitlab.com/hams-avorion-projects/trade-route-order/-/issues

Tips
- Try to hover labels with your cursor: a lot labels got tooltips

Usage on servers
The mod also works well for servers. If you have issues with player sectors getting unloaded because of the 'aliveSectorsPerPlayer' server setting (max active sectors per player) you may want to install the EntityLoader mod.
It will keep sectors alive having a trading ship inside.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2271143578

Roadmap
- Improve the user interface and usability - please leave your feedback to make the UI more intuitive to use
- [Done] Improve the sector selection map (partially done - maybe more will come)
- [Done] For servers: keep sectors active that have a trading ship in it - the trade routes should not break on sectors being unloaded (coming soon)
- [Done] Add the trade route ship order to the map
- [Done] Implement the "travel" feature to make the captain handle jumps, that are more far away then the hyperspace reach of the ship (coming soon)
- Improve the trading ai - ship should prefer own stations, then alliance stations, then foreign stations
- Add drag & drop to sort the sector list (not sure if this will ever come)
- [Done] Add german translation
- Add support for alliance ships
- Implement a goods list template manager that you can load in the sector manager (user suggestion)
- Implement absolute value to buy/sell amount text field (user suggestion)

Feedback
If you like, please leave a feedback in the comments section and let me know, if there is something that should/could be improved.

You can contact me directly by Steam chat: https://s.team/chat/AT3fSCye
64 Comments
GadenKerensky 2 Jul @ 1:15am 
That makes building up an empire a little easier.
Hammelpilaw  [author] 1 Jul @ 1:44pm 
@GadenKerensky Exactly. Manage your own freighter fleet and let them do the work for you :)
GadenKerensky 30 Jun @ 11:41pm 
So, this should let you set a handful of freighters to cycle around your sectors taking goods where they need to go?
Hammelpilaw  [author] 25 Jun @ 10:12am 
@Adorjan After modifying the route (like enabling restart option) you need to restart the route once to update the ship order. After you restarted once it should work.
Adorjan[HUN] 24 Jun @ 11:34am 
ships stop after one loop even with the repeat option on
Hammelpilaw  [author] 10 Jun @ 11:35am 
@Knight CMDR Yes, alliance ships are not supported yet. Alliance support may or may not come, can't tell yet.
This only works for personal ships right ? not alliance ?
Roballa 9 Apr @ 12:50am 
Thanks for this great mod!
Hammelpilaw  [author] 7 Jan @ 11:19am 
@Warp Capable A goods list template for buy/sell is a great idea. Thanks for the suggestions, I like both - maybe Ill implement them anytime.
Warp Capable Cripple 6 Jan @ 5:54pm 
Hi, is there a way to save a filter or wildcard so a route will work with all matching goods instead of having to add every single good to it manually? Also, it would be really helpful to have an option to use the local stock of the good instead of using an absolute/relative amount of cargo. Thanks.