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Thank you for your suggestion! I am indeed planning to update this patch soon-ish.
I am mostly planning on just adding the Darkness effect on Starry Ocean - along with the FU-compatible Starry Planet debuffs - because I'd like the Nebulathite armor to be the only piece of equipment you really need to go on a Starry Planet/Ocean without becoming overpowered. (So the headpiece may get an extra immunity to Darkness, but there won't be much more stat tweaking).
The big chunk of the update, believe it or not, is going to be to flag all the delicious stary food provided by the mod as Vegetables/Fish/Meat/Robot and combinations thereof. Considering most of that is probably highly radioactive... I'm not sure how to get around health reductions for most of the raw elements
We all know the starry planets itself requires 25% Rad and Cosmic resistance, right? Since this one is a dark and radioactive starry ocean, why not increase the cosmic and rad requirement a little bit?
Starry Oceans can require 30% Cosmic and Rad resist, 5% more than your regular starry planet. As a bonus, since it's dark...
You can add in Impenetrable Darkness (if you don't like it that's okay.) on top of it, right? Since the Starry Ocean is dark and lets out nearly no light (aside from the stars).
You can keep the same as regular Starry Planets if you don't like the suggestion, i won't mind.
Other than that, yes, you should be able to access the recipes as soon as the mod is active