Stellaris

Stellaris

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Planetary Wonders
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109.463 MB
1 Dec, 2020 @ 3:00pm
19 Jun @ 8:16pm
43 Change Notes ( view )

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Planetary Wonders

Description
For Stellaris: 4.0.*

Adds many new Planetary Wonders, with custom icons, images and events.
Wonders are buildings that take up a district slot, a lot of resources and time, but provide many jobs and bonuses.
Only one allowed per planet, more can be unlocked by the new Ascension Perk.
Only Void Dwellers (or with Voidborne) can build them on Habitats.
Every Wonder is planet-unique, and some are empire-unique.

Japanese translation - "[JP localize patch] Planetary Wonders" by FebHare
If you enjoy my work you can buy me a coffee at Ko-Fi![ko-fi.com]
Features
Wonders
Space Elevator
- Adds Clerks and Merchants (or Logistics Drones) and many different bonuses.

Research Wonders: Each is Empire Unique. Complete Special Event Chains to upgrade them.
- Particle Supercollider -> Interdimensional Collider;
- Domed City -> Psionic Observatory;
- Abyssal Test Crater -> Metal Vivarium;

Astronomical Model Bureau (Empire Unique)
- Bureaucrats, Administrators and more administration bonuses.
- Complete the event chain to upgrade to Aligned Galactic Model.

Enigma Engine (For Machine Empires, requires Synthetic Dawn)
- Empire Unique and only on Machine Worlds.
- Adds Enigma Operators, that produce research and unity.
- Unlocks new mysterious Enigma Technology.

Solipsist Debate Hall (For Hive Minds, requires Utopia)
- Empire Unique and only on Hive Worlds.
- Adds a variety of jobs per pop.
- Allows for Debates Events where I pretend to understand philosophy the empire gains bonuses as the gestalt debates with itself or plays chess.

Guardian Angel
- Adds Soldiers and Enforcers.
- Creates a Flying Fortress army to defend the planet.
- Special features for times of peace.
- Upgrades to Stellar Sentinel.

Resource Wonders:
- Erebus Project -> Erebus Fracking Plant
- Helios Tower -> Helios Translucer Obelisk
- Demetrius Cornucopia -> Demetrius Chemical Garden

- Each adds Miners, Technicians and Farmers respectively and boosts those jobs.
- Each upgrade is Empire Unique and adds jobs that produce rare resources.

Mantle Crucible
- Adds Metallurgists and Artisans.
- Decreases habitability, increases alloy and consumer goods production.
- Can upgrade to Titan Forge which is Empire Unique, provides only Metallurgists and unlocks the War Titan army.
- OR can upgrade to Industrial Hearth which is Empire Unique, provides new Poly-Artisan jobs (that produce consumer goods and unity) and unlocks special technologies.

Pavilion of Wonders
- Adds Entertainers and Culture Workers.
- Unlocks decision to host art exhibitions across the empire (even more with the Mega Art Installation Megastructure).
- Can upgrade to Fair of Worlds which is Empire Unique and only for Xenophiles, improves the exhibitions and unlocks a campaign.
- OR can upgrade to Museum of the Grotesque which is Empire Unique and only for Xenophobes, improves the exhibitions and unlocks a campaign.

Holy Reliquary (Spiritualists only)
- Adds Priests (and a Relic Keeper when all artifacts are sanctified).
- Unlocks an edict and a decision to access the Reliquary, a new menu to sanctify 7 artifacts corresponding to each (base) tradition.
- Each Artifact has unique modifiers that can be changed at any time.
- Sanctify artifacts by spending Unity, change modifiers by spending Influence.

The Grand Archive (Materialists only)
- Adds Grand-Archivists (and a Master Archivist when all collections are assembled).
- Unlocks an edict and a decision to access the Archive, a new menu to assemble 9 collections corresponding to each research field.
- Each Collection adds a Planetary Deposit that boosts research and unlocks unique techs.
- Assemble collections by spending Unity and completing special projects, unlock their techs by spending Influence.

Transplanetary Logistics Network (Egalitarian only)
- Unlocks decision to improve infrastructure (Planetary Features).
- There are 4 types of infrastructure and each has 4 levels.
- The last level requires a specific Wonder in that planet (like Guardian Angel for Crisis Responders).

Forbidden City (Authoritarian only)
- Unlocks decision to improve infrastructure (Planetary Features).
- There are 3 types of infrastructure and each has 4 levels, but one is only available on the capital.
- Each ethic has its own infrastructure too.

Festival Plaza (Pacifist only)
- Unlocks decisions to make Peace Festivals.
- Each Peace Festival increases the rank of a Peace Stability country modifier.
- All modifiers/festivals are suspended during wars.

Martial Avenue (Militarist only)
- Unlocks decisions to make Martial Parades.
- Each Martial Parades increases the rank of a War Drive country modifier.
- War Drive can cause debuffs if too high, but turns into War Lust (no debuffs) during wars.

Department of Xenoeconomics (Megacorps only)
- Increases trade value and branch office value.
- Unlocks unique Branch Office Buildings that exploit other countries ethics in the name of profit.
- New Branch Office Buildings are planet-unique and restricted to 1 on each foreign empire.

Panopticon
- For Penal Colonies (or Police State empires).
- Unlocks the Panspectron edict.

Blossoming Preserve
- For Gaia and Hive Wolds.
- Unlocks the Harmonious Blossom edict.

Nostalgia Paradise
- For Resort Worlds and Rogue Servitors.
- Choose a theme for the resort.

Unhallowed Necropolis
- For Tomb/Relic Wolds and Necro empires.
- Allows the designation of Mausoleum Worlds.

Feasting Grounds
- For Devouring Swarm/Terravore empires.
- Allows a decision to start banquets, that when completed give bonuses.

Living Spire (Unlocked by AP - for Regular Empires)
- Has 4 stages that gives bonuses to housing, growth and amenities.
- Adopts a designation when concluded.

Conduit of Unity (Unlocked by AP - for Gestalts Empires)
- Has 2 stages and unlocks Decision to build Planetary Deposits.
- Planetary Deposits represent Integrated Infrastructures for the Gestalt.
Additional Content
- Ascension Perk: "Planetary Wonders"
Allows for multiple Wonders per planet.
Unlocks the Living Spire (Regular Empires) or the Conduit of Unity (Gestalt Empires);

- New Tradition: "Monumentality": Improves buildings, Wonders and Megastructures.

- Edict: "Wonders Beyond Ambition" (Unlocked by finishing Monumentality)
Check here for the effects!

- New Events, Anomalies and Archaeological Sites themed around Wonders.


Compatibility
- NOT Achievement compatible!
- Save game compatible!
- NO vanilla files were harmed in the making of this mod.
- Should work with most other mods.
Contributing
Any kind of help is welcome. Specially feedback and new ideas!
- You can help with the translation of this mod at POEditor![poeditor.com]
- If you enjoy my work, have some spare money and would like to donate, you can buy me a coffee at Ko-Fi![ko-fi.com]
- Fork me on Github[github.com] to help directly.
Popular Discussions View All (4)
178
2 Jul @ 7:45pm
PINNED: Bugs, Suggestions, Requests or Questions
Namfoodle
8
26 Jul, 2022 @ 5:17pm
Grammar correction
Timrath
3
11 Apr, 2023 @ 5:13pm
Documentation: Wonders Beyond Ambition Effects
Namfoodle
396 Comments
hydra 27 Jun @ 6:01pm 
Pavillion of Wonders gives culture worker jobs which no longer exist
stoferb 25 Jun @ 4:40am 
I always like this mod so it's great to see it keep being updated. But for this latest game update you really need to greatly increase the number of jobs from the planetary wonders to fit in with the rest of 4.0. As it is now some wonders provide hardly any benefit at all compared to regular buildings and districs. An ordinary rural district provides 300 jobs, a single beginner building provides 100-200 jobs. But some of the plantary wonders are still giving around a dozen new jobs, which used to a huge deal but is now insignificant. So for example my fully worked Abyssal crater now gives me less science than some random space station. That's not really worth it, except for the possiblity to unlock techs with the associated events.
Oliveira 23 Jun @ 1:15pm 
Namfoodle, criei um mod de tradução PT-br para vários mods da oficina, teu mod ta na lista de traduzidos. Mas tem um problema: O arquivo que ta dentro da pasta braz_por, ta sobrescrevendo a tradução (puxei os arquivos da pasta english). Consegue replicar os arquivos da pasta english pra braz_par para que eu possa substituir via estrutura de pasta (usando a pasta replace)?

Link do pack de tradução - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
kibitz! 22 Jun @ 3:39pm 
I have also seen the jobs that pops can't work with Lubrication Terminals when playing as a gestalt robot with HLB. Likewise, the Nostalgia Paradise wonder does not properly swap all of its jobs for Rogue Servitors, and some tooltips still reference 1 job instead of 100, such as the decision focus for Mantle Crucibles or the 1 Coordinator per 25 Pops effect for the Astronomy building.

Thank you for updating, I love your mod!
samsockeater 21 Jun @ 9:08am 
some of the jobs are doing the thing where they can't be worked - thus far it seems to be artificers added by the mantel crucible, and i forget the source but stewards and prosperity preachers (both being added when i think stewards are replaced by the preachers?)

first time poking this mod and thus far it's been cool and made my eccumenopoli more interesting
Valtiel_The_First 20 Jun @ 10:48am 
PRAISED BE!!
hydra 20 Jun @ 8:37am 
Lets go!!!
FebHare 20 Jun @ 4:29am 
Thank you for Update!
DaViper 20 Jun @ 4:17am 
I'm fairly new to the 'scene', but I wanted to let you know what tipped me into subscribing. Your change notes. You actually HAVE some. :steamhappy::steamthumbsup: (Well, that and save compatible. Heh.)
Devidose 20 Jun @ 2:55am 
Woo, just in time for another play :D