Thea 2: The Shattering

Thea 2: The Shattering

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Yarr Be Pirates
   
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Tags: Faction
File Size
Posted
Updated
187.136 MB
13 Dec, 2020 @ 1:59am
23 Jun, 2023 @ 7:56pm
26 Change Notes ( view )

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Yarr Be Pirates

Description
Introducing a new faction, the human pirates.
They are found on the seas after an encounter with human pirates and blue pirates.


CHANGES
Increased the difficulty of all fights in all challenges (excludes concept battles) as people were saying battles were too easy.
Reduced the favour gain from trading 10 pearls for a child from 10 down to 3.
Changed flintlock weapons. They have a better crit and crit damage. Magical flintlocks don't use the crit damage and instead can use poison, multi-hit or true damage.
Removed the massive sight range bonus from the Highwind.
Added the no moving after making landfall for ships from the Unofficial Patch to all custom ships.
Increased the amount of bananas, coconuts, melons, pomegranates, ananas and sugarcane sold at the pirate village from 5-10 to 12-15.
Replaced most of the skills that the Sea Witch can learn.
Replaced the icon for Heavy Winds.

FIXES
Minor spelling errors and grammar across the mod.
Fixed the broken unliving pirate groups and lairs.
Fixed being able to trade pearls for an infinite number of pirate children.
Added the missing subskill to Stubborn.

NEW
Added a new event that occurs around the start of the game that tells players about pirates on the seas.
Added another craftsman artwork, 2 female.
Added another noble artwork, 1 male.
Added another elf pirate artwork, 2 female.
Added another dwarf pirate artwork, 1 male.
Added a new unliving enemy to face on the open sea, the Drowned.
Added 1-2 rafts that appear for sale when visiting the pirate merchants.
Added figs as a new 'fruit' to the exotics.
Added two new skills for the Sea Witch; Forked Lightning and Hex of Pain.

NOTES
Using this version may cause errors in your game when loading saved games using the previous version of the mod so if doing so happens please download the previous version at Nexus Mods to finish your game in progress.
https://www.nexusmods.com/thea2theshattering/mods/29


Food.
There is a variety of new foods to find in this mod.
Gatherable now is sugarcane which counts as a spice and a new cooking recipe allowing players the opportunity to cook rum, because you can't have pirates without rum.
3 new seafood resources; Find crabs, shrimp and squid all added into the existing food recipes that use meat.
6 new foods added in a new food type called Exotics; Gain access to bananas, coconuts, melons, pomegranates, ananas and figs all with cooking recipes in the new exotics cooking recipe.

Herbs.
5 new herbs all added into the cooking recipes that use herbs and spices. Find violet shrooms, holly leaves, fire grass, lavender flowers and thorn root.
The basic herbs can only be gathered on the starting island now.
Violet Shrooms - Darkness Island - Purple - Goblins
Holly Leaves - Ice Island - White - Ice Demons
Fire Grass - Volcanic Island - Red - Orcs
Lavender Flowers - Ancient Island - Green - Elves
Thorn Root - Metalic Island - Light Grey - Dwarves

Pirate Village.
Help the pirates and you will be given a map to help guide you to their village. At the village you can find some things to do such as:
Two quests to unlock a new place to visit in the pirate village and another small village to trade at.
They have their own unique trader dealing primarily in the new foods and flintlocks but also selling a variety of random goods.
A healer for recovering lost health.
An animal trader allowing you to buy pet crabs, parrots and monkeys.
The option to recruit pirates. There is no limit how many times you can recruit but there is a delay between the next time you recruit and the stronger the character you recruit the longer the delay is.
There are also some new non-human pirates that can be recruited too - Keep an eye out for them.
The choice to attack the village if you really want to, don't see why but you can.
Visit the pirate witches and if you provide them with the needed items (all the sea collectables) you can be rewarded for your trouble.

Cecaelia Village.
If you manage to help the cecaelia when the pirates ask you to, you will get access to their village too.
A unique trader allowing you to trade for seashells, starfish, coral and all types of natural food found in the sea.
Become a good enough friend of the cecaelia and the pirates and a cecaelia may want to go with you.

Collectables.
With the addition of my merfolk and their pearl drops, you can now also collect seashells, coral, starfish, shark fins and predator teeth as drops from various sea based enemies.
Once obtained you can either use them to trade with merchants or if you have enough take them to the pirate village and trade with the pirate witches for various rewards.

New Weapons.
Well a sort weapons. You can purchase flintlock pistols and flintlock rifles from the pirates that are perception weapons. Pistols are equipped in the off-hand (shield slot) while rifles are two-handed and both have a chance to score a critil hit doing even more damage.
Gain enough favour with the pirates and visit the tavern to see if you can learn how to make them for yourself.
Get stone or gem essence and you can even build them to be used in mental or spirit challenges.

New Building.
Once you reach 50 faction loyalty with the human pirates you can get access to a new building to build in your village (Visit the Pirate village to find out how to get it).
You will gain access to the pub. It's a good place to get some rum and due to frequent fights you will have to stay on your toes to avoid getting drawn into the carnage.
Increases Wits of villagers and provides some free rum every turn.

New Enemies.
Across the high sea you will find new enemies seeking to take you down.
Sea Hags, weresharks, merfolk, unliving sharks, grindylows, giant crabs, giant octopuses, rogue pirates, the drowned, AND a new threat even more dangerous than the kraken, the leviathan.

Revamped Enemies.
Base game enemies such as predator fish, sea serpents and sharks weren't much of a threat before so they've received a bit of an upgrade.
They won't be massively tougher than before but they will provide a bit more of a fight than before.
They will also drop the new loot collectables.


Pirate characters/artwork.
Cabin Children, 1 female, 1 male.
Captains, 6 female, 6 male.
Carpenters, 5 female, 7 male.
Cartographers, 3 female, 1 male.
Crewmates, 20 female, 20 male.
Fishermen, 6 female, 7 male.
Gunners, 2 female, 4 male.
Nobles, 2 female, 5 male.
Quartermasters, 9 female, 4 male.
Sea Witches, 4 female.
Swashbucklers, 4 female, 3 male.
Tide Callers, 4 male.
Dwarf Pirates, 2 female, 3 male.
Elven Pirates, 6 female, 6 male.
Goblin Pirates, 2 male.
Real Orc Pirates, 3 female, 8 male.
Unliving Pirates, 1 female, 2 male.
Merfolk, 11 female, 7 male.
Gillmen (Land Merfolk), 4 female, 2 male.
Cecaelia, 5 female, 2 male.
Grindylow, 1 other.
Mimics, 1 other.
Sea Hags, 4 female, 1 male.
Weresharks, 4 other.
Unliving Merfolk, 1 other.
Unliving Sharks, 2 other.
Unliving Drowned, 1 other.
Giant Crabs, 1 other.
Giant Octopuses, 4 other.
Predator Fish, 1 other.
Sea Serpents, 2 other.
Sharks, 2 other.

Captain Eric, 1 male (replacer).
Pirate Crab, 1 male.

Summonable Giant Crab, 1 other.
Summonable Giant Octopus, 4 other.
Summonable Pet Monkey, 1 other.

Pirate Events.
Child growing up events for both land and water allowing the cabin child the chance to become all pirate classes.
Stork events for gaining pirate children. Parents are human pirate x human pirate, pirate human x human, pirate human x water demon and human pirate x merfolk.

Trait Cards.
Included are neutral cards for starting with a crewmate, cabin child, carpenter, gunner, fisherman, swashbuckler or a group of pirates.


Inside the mod directly is a "Credits - Artists.rtf" crediting as many artists as possible whose artworks are used in this mod.

If you have any suggestions or criticism then please let me know.

66 Comments
Nasarog 13 Feb, 2024 @ 6:55am 
Nice, I'll grab that mod and try it.
Brainmess 13 Feb, 2024 @ 6:05am 
Thanks for the fast response!
XenoReaver  [author] 13 Feb, 2024 @ 5:53am 
Sounds like a common issue from having multiple mods using a 2D Icon Library. I recommend checking out my other mod 2D Icons Library Fix and loading it after all mods.
Brainmess 13 Feb, 2024 @ 5:38am 
I can use the seafood(crabs, squid) in the basic meal but I only get Placeholder as a result
Nasarog 22 Nov, 2023 @ 5:06am 
FANTASTIC mod. I've been sending steam points for the mods I really like (just in case you get a decent influx of them).
XenoReaver  [author] 15 Jul, 2023 @ 12:17pm 
Was it a cabbage patch event? Because the cabbage patch can trigger with all characters and always gives a human.
If not then there is something else going on because the child giving events in Yarrr Be Pirates only give the pirate children.
Azi_Dahaka12th 15 Jul, 2023 @ 10:48am 
so my pirate craftsman and my pirate gatherer just had a normal baby human(no pirate trait) is this normal or did i mess something up?
Ishmael 30 Jul, 2022 @ 7:24pm 
typo in the growing up event for Tidecallers "they cant try to becoeme a tide caller"
XenoReaver  [author] 20 Jun, 2022 @ 8:56am 
Yes it must be last. It even says in the mods description to put it after all the mods.
Kvasir 20 Jun, 2022 @ 8:54am 
I got that one allready, do I have to put it last in the load order?