RimWorld

RimWorld

5,045 ratings
Vanilla Factions Expanded - Mechanoids
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
36.858 MB
21 Dec, 2020 @ 10:27am
15 Mar @ 12:48pm
78 Change Notes ( view )

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Vanilla Factions Expanded - Mechanoids

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]





New Content update released 12/10/2021, integrating part of ISOREX's VFE-M Add-on, and adding new original content!




One of the first mods I ever came up with, and one that took the longest to design, draw, code and deliver, Vanilla Factions Expanded - Mechanoids is a mod unlike any other. A group of talented modders came together to make sure this mod is not only full of new interesting content, but also provides something to make the game a bit more dynamic.

We have improved on the Custom Settlement Generation code to provide you with semi-random spaceships that Mechanoids can use to wreak havoc on the planet’s surface. Thanks to a lot of cooperation from some of the most famous modders out there, we were able to provide you with not just a new faction, but a unique mechanic of Total War, which makes the faction stronger the more ships land on the planet. We were also able to give you a little Factorio love letter in the form of fully automated machines that produce various items in the game, automatically. Did I mention it’s all happening automatically?

New buildable mechanoids can fill various roles around your colony, from cleaning and hauling to base defense. With supercomputers, you can now automate research, Autosowers and Autoharvesters on the other hand will allow you to begin your farming enterprise with no need for physical labor.

New quests, new events, new starting scenario, a storyteller, it’s all waiting for you. Merry Christmas!









































































Anthro Races has been linked to making mechanoids invisible due to faulty code.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design and xml.

Storyteller art based on Halo SPARTAN armor concept art.

ISOREX, an artist responsible for a number of Automation machines and general art help.

Sarg Bjornson, a programmer responsible for Automation code.

erdelf, responsible for Total War code and general code help.

Kikohi, a programmer responsible for the Settlement Generation code and events.

Taranchuk, a programmer responsible for a solid chunk of C#.

Kentington, a programmer responsible for buildable mechanoids.

Chowder, a modder responsible for xml tweaks, factory design, balancing and descriptions.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: No conveyors?
A: We worked with PRF team, check out their awesome mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2033979700

Q: Is this mod compatible with Combat Extended?
A: Yes.

Q: Can I disable Total War mechanic?
A: Yes, mod options.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods that add Mechanoids?
A: Yes, other mods enhance the vanilla ancient mechs faction. This mod adds a brand new, standalone faction.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however bear in mind you can’t remove factions mid-playthrough, so always backup your save. If the game prompts you if you want to add a new Mechhive faction, click yes.

Q: How do I lower Mechanoid presence?
A: Venture out and destroy their ships. If they are too far, either use drop pods, long range missile launchers or download a mod like SRTS Expanded.

Q: Compatible with RimWar?
A: Should be, let us know if you encounter any issues.

Q: No ships land. Why?
A: There are pawn number requirements. You can edit them in mod options.



Check out our collection at:


[discord.com]

[www.patreon.com]
4,884 Comments
тетеря, блин 6 minutes ago 
is it possible to disable most of the content? I mean, without «Cherry Picker». I'd love to add a faction, not a whole new gameplay 🙏
Браток 33 minutes ago 
hello dear Oskar Potocki, this mod is best in my collections, please update for 1.6 =)
Buttbutt 7 hours ago 
You might have a better chance hitting them on Patreon.
DoodleKatMoon 18 hours ago 
Hii!! I hope all is well!
with 1.6 here everything must be really chaotic at the moment </3
would it be okay for me to upload a standalone version of the mechanite suit with all credit towards you guys ? (I’d take it down once the suit official releases)
Katanar 18 hours ago 
That's right, at 1.6 it stops creating colonies
s4e1 "box cutter" 19 hours ago 
[screams oscillatingly]
Rex 20 hours ago 
@Delta29 This isn't getting updated - they're doing a remake of the mod right now. One of the few mods they're not updating for 1.6, instead favoring to fully remake the mod with new features and mechanics
swaggy 11 Jul @ 2:07pm 
mechanoids 2 going to be legendary lmao
Delta29 11 Jul @ 10:20am 
Could be rephrasing but game literally refuses to start a new colony because this is outdated, pls 1.6?
Earningbeast 11 Jul @ 8:10am 
This is one of my all time favorite mods, I cant remember the last time I played without this haha. Really hope to see the remake very soon, thanks for all the hard work Oskar and team. <3