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it has so many good things going for it only to fuck up in completely innocuous ways
like how you need to research Kevlar in order to make polyester and the polyester research only lets you build carpets
then there are the recipe's them selves, sure your pawns can make quick work out of refining steel from coke and earn a good chunk of crafting exp doing so but the actual factory part of rim factory where you use machines to refine the materials is agonizing
using a blast furnace, like anyone doing a low tech start or run would do is actually more time consuming then having your pawns go to a primitive kiln and refine steel with coke
as pawns do it faster then the actual industrial building
it's not that i wouldn't recommenced this mod, i do recommend this mod if your interested
but right now it needs a lot of rebalancing
[Project RimFactory - Materials - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[@Name = "StandingLampBase"]/costList"): Failed to find a node with the given xpath
XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties.
pls update
\Items_Resource_Carbon&Glasswork&Masonry&Metal&Plastics&Quartz
soundImpactStuff
--> soundImpactBullet
Patches\Patches that Alters Vanilla
\Buildings_Construction.xml
<xpath>/Defs/ThingDef[@Name = “StandingLampBase”]/costList</xpath>
--> <xpath>/Defs/ThingDef[defName = “StandingLamp”]/costList</xpath>
Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[@Name = "StandingLampBase"]/costList) failed