安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
it has so many good things going for it only to fuck up in completely innocuous ways
like how you need to research Kevlar in order to make polyester and the polyester research only lets you build carpets
then there are the recipe's them selves, sure your pawns can make quick work out of refining steel from coke and earn a good chunk of crafting exp doing so but the actual factory part of rim factory where you use machines to refine the materials is agonizing
using a blast furnace, like anyone doing a low tech start or run would do is actually more time consuming then having your pawns go to a primitive kiln and refine steel with coke
as pawns do it faster then the actual industrial building
it's not that i wouldn't recommenced this mod, i do recommend this mod if your interested
but right now it needs a lot of rebalancing
[Project RimFactory - Materials - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/ThingDef[@Name = "StandingLampBase"]/costList"): Failed to find a node with the given xpath
XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties.
pls update
\Items_Resource_Carbon&Glasswork&Masonry&Metal&Plastics&Quartz
soundImpactStuff
--> soundImpactBullet
Patches\Patches that Alters Vanilla
\Buildings_Construction.xml
<xpath>/Defs/ThingDef[@Name = “StandingLampBase”]/costList</xpath>
--> <xpath>/Defs/ThingDef[defName = “StandingLamp”]/costList</xpath>
Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[@Name = "StandingLampBase"]/costList) failed