Space Engineers

Space Engineers

556 ratings
MA Panel Hinge
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
2.561 MB
30 Dec, 2020 @ 6:25pm
30 Dec, 2020 @ 7:15pm
2 Change Notes ( view )

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MA Panel Hinge

Description
This mod is a hinge which is made specifically to fold up solar panels. It has a range of 180º.
No scripts, just a normal rotor hinge.


There's kind of only 1 way to place this in the pattern with the solar panels, once you get started it can continue indefinitely for as long of a panel structure as you like. Obviously the more subgrids you create, the more clang you invite so try to keep it reasonable.

To set up like I did in the video:
-Set the base hinge limit to 90º and half the speed of the rest of the hinges
-Group them. Set control menu to group->"Reverse Direction"

That's about it. This mod is a simple block with no special scripts.

If you enjoy this mod and others, I can always use some beer money. :)
Patreon[www.patreon.com], Paypal[paypal.me].


Don't forget to thumbs up. Enjoy!
86 Comments
Rusted Droid 19 May, 2024 @ 3:20pm 
Rusted Droid 19 May, 2024 @ 3:13pm 
I seen mod with rotor that use the mindset i described.
2 block rotor that base take bottom free block space and rotating part that take upper free block space.

I am searching for 2 block tall hinge that have rotating axis in middle of that 2 blocks.
1 block for base and 1 block for rotating part. As i know Merge block work only IF you have grids aligned as one (with non overlapping blocks). Vanilla hinge use 2 blocks(models) in 1 block space and that is why Merge block not work as hinge will explode.

Merge block works with pistons as you push that slim piston head block far away and in merge action the piston head is in free block space.

Only way i can play SE is with merge block logic as they merge moving parts as single grid and no de-sync happen with moving parts == Less CPU time == Less bugs == Less KlanG
AutoMcDonough  [author] 19 May, 2024 @ 5:23am 
unfortunately i don't have the ability to combine rotor with merge block, and also once the merge happens then any funny stuff (such as these grids being offset by a small amount) will klang out.
Rusted Droid 16 May, 2024 @ 3:54am 
Any plan to make 2 block version compatible with merge blocks?
For using merge block hinge base (non moving part) must take only one cube space and moving part also one cube space. 1 cube + 1 cube = 2 cube space. Vanilla hinge not work with merge block as the base + rotating part is in same block space.
AutoMcDonough  [author] 15 May, 2024 @ 2:47pm 
thank you
Darkaiser 14 May, 2024 @ 1:19pm 
This is one of the first mods I download and make sure isn't broken with patches and DLC. A must-have as far as I'm concerned.
Battlemage 24 Jun, 2023 @ 1:16pm 
I really wish that this hinge and a 1-block wide variant of it existed in vanilla.
Rusted Droid 29 Dec, 2022 @ 4:05pm 
Thank you for reply
Well i am searching for something that can be used with merge block.
Merge block require to have all blocks in grid/line to safely merge/unmerge.

2 block hinge can do this as Static part is block while Moving part is also a block.
Both blocks require own block space = 2 block hinge = 2 block space.
I not care about design of 3D model. It can be just 2 boxes that bend at corner.
AutoMcDonough  [author] 29 Dec, 2022 @ 2:24pm 
no current plans, this one is short and simple
Rusted Droid 28 Dec, 2022 @ 8:05pm 
Any plan making door like hinge (2 block based)
Basically two boxes that bend by corner.